@followmarcos So if I understand this correctly you train a model on a specific item/feature. You then create several of these models (crystal,wood,rock,fire) and then can use them to create specific items like wood staff with crystal on top. Am I understanding this correctly?
@bondebhai@emmanuel_2m Overall I see these as still being a huge boost to game development. At a bare minimum they provide concept images or a base from which an artist can generate content. At the best they provide non-artists with a way to generate assets for their games. This space is moving so fast
@bondebhai@emmanuel_2m Another issue would probably be roads or tile edges that consistently link together. That could probably be overcome with some artist tweaking the tiles in post. Generating specific tiles might be challenging too. Like a post office, corner liquor store or automotive repair shop.
@bondebhai@emmanuel_2m One challenge I see is generating items that are usable. If you look closely at the town hall image the cars are facing the wrong direction for the street at the light pole is in an odd location. From a thumbnail perspective it looks perfect. From a close in shot it is not
@emmanuel_2m Really cool stuff. Would be interesting if you could create a cohesive tile set that links together. So a set of desert ground tiles that link to your radar. A set of road tiles that link to your desert tiles. To be able to create a complete isometric level from those tiles.
@emmanuel_2m Interesting work. From a functional perspective some of these guns have the pistol grip/trigger facing such that the muzzle points back towards the operators chest. At a high level zoomed out they look cool.
@emmanuel_2m@Procreate Amazing work!! How do you get all of them with a white background? Is there a way to generate them with transparent background or are you generating them with a white background?