@hyper_rat@nikgeneburn give us a few low ping only servers that kick at 150ms and it'll be fixed but I don't expect much from a dev who can't separate east and west NA in Arena.
@cowden_dalton84@AngryBajur eli5 for ini's: 0=off 1=low 2=mid 3=high 4=overkill. they allowed 0 as a selectable option in game but call it "potato".
imo just remove the ability to disable settings and raise the minimum requirements on paper to a 2060/rx 5700
@PureDeadGaming Funny seeing nintendo gamers who are so starved for graphical improvements that they are effectively begging the company not to regress to previous laziness and to settle with ps4 graphics for everything.
@nog1etcher@SixOneZil again, it is REQUIRED for upscaling and downscaling to function.
if they ban people for detecting a positive LOD bias, every single person who uses a official feature from both Nvidia(DLDSR) and AMD(VSR) will get hit.
@nog1etcher@SixOneZil we are talking about LOD bias, not ini settings. and if you want to be a smartass; frames. go be mad at nvidia control panel some more.
@lexprol@1coff@Brammflakes@WARDOGS because potato isn't the only options locked away from gamers. if you want to use overkill, it is only in a preset and everything forced on.
tl;dr more refined control
@katulobotomia@1coff@Brammflakes@WARDOGS alright, let me know how overkill settings work for you since the devs decided on the braindead method of everything needs to be set to max, nothing else. where as I can set a mix of high and max in the ini without the retarded preset
@nog1etcher@SixOneZil Gonna get mad at me for making a signed hex value so my CPU can address my entire VRAM pool with rebar as well? your mindset towards tech is a joke.
@XeroState@JusTimmeh@BULKHEAD to add to my previous comment, the devs could also grow a backbone and force a specific asset to the lowest end LOD bias the engine allows, and it is just a picture that reads "get fucked loser" that blocks their view
@XeroState@JusTimmeh@BULKHEAD Then the devs should read the basic programming guide for DLSS/DLDSR and implement proper mipmaps for every downscaled and upscaled resolution combination.
DlssMipLevelBias = NativeBias + log2(Render XResolution / Display XResolution) - 1.0 + epsilon
@XeroState@JusTimmeh@BULKHEAD or the people who aren't abusing it but use it properly to increase texture quality before upscaling like it was DESIGNED for. inb4 some DLDSR users get banned cause of idiotic mindsets like this. devs could force it ingame if they really wanted to stop it.
@Brammflakes I use a Negative LOD bias of -1.00 to -1.250 to load higher level textures before downscaling with DLSS. Are you going to ban us tinkers as well? What if I use DLDSR since it uses a positive LOD?
@nog1etcher@SixOneZil Spoofing is taking one piece of identifying code and making it looks like something else, like making a printer look like a hard drive. stop using big words you don't understand.
Modifying game code is changing memory live, not ini/driver edits
@SixOneZil inb4 they accidentally ban people for using DLDSR as that requires a positive LOD bias, or reverse, ban people for using DLSS which requires a negative LOD bias (related to their comments about profile inspector)
@Brammflakes Nice way to threaten all your alpha players who are using the same config. Also if you ban someone for using a negative LOD bias, you are effectively blacklisting DLSS. I understand the abuse with a positive LOD bias, but expect a shitstorm if you have the wrong target.