@scionti_design Molto bello, thank you for sharing. I've been struggling with lumen for my stylized game, but I turned it off last week and everything is so clean now. It's a cool feature, but in addition to some other features, it tends to muddy up the details of my stylized work.
Tired of drawing pretty people but still need to eat. I will draw your pet shittily for 10 bucks. No retakes, buy at your own risk. Limited slots. Dm me
@Rick_Lesley For me it was BL:R. Back in 2012 I messaged you though the BLR forums & asked about what it takes to work as an environment artist. Your advice helped lead me into a career in gamedev. I'll never regret reaching out. Thanks for having taken the time to respond when you did.
@BorovikMotion I had a similar experience, but with vector*float math nodes, where internally it was multiplying V.x by the scalar, but multiplying the V.y and V.z by 0. Really threw me for a loop when I was working with input vectors and physics stuff.
@FreyaHolmer I just want to say how much I appreciate the cool stuff you do. Studying math for gamedev has so many interesting subjects and seeing how into it you are has been really motivating :)
I'm open-sourcing Voxel Plugin's Core!
This includes a lot of utilities we use to make high performance code on top of Unreal, such as a TMap alternative that's roughly 2x faster.
A ton of editor helpers are also included.
https://t.co/30XJs1bXRK
1/10
#ue5#gamedev#indiedev
A big announcement here!
With the start of this new year, I'm starting it off with news of me officially joining and working with Larian Studios as a concept artist!!!
I'm so grateful for the opportunity to have worked on Baldurs Gate 3 and the Divinity 2 board game!
Im also thankful for everything I've learned from 1010 studios for the years before this as well.
Here's to new beginnings, whatever may lay ahead, I'll face them the best I can! 🥳 🎉