It's kind of annoying that you seemingly have to choose between using breakpoints and logging when developing for godot. For some reason I can't get any output to the log in VS unless I use GD.PushError() or GD.PushWarning(). :/
Thread about F1 testing:
Red Bull
Solid af, best groundwork laid last year
Ferrari
Great if they get reliability to a good state
Mercedes
Either best or same as last year, very out there with the design but probably super overweighted
Wouldn't be surprised if Verstappen would be champion again this year, it kind of depends if Ferrari can get their act together during races. Looks overall more even than last year which should be fun!