🌼 JUST "LEAF" IT TO ME!
Here's a look at an upcoming skin coming to JOMA, being Flowery from Deltarune!
This skin has custom animations, voice-acting, and likely custom drawn faces...
#roblox#robloxart#deltarune
Yeah, I kind of agree. I think the main problem with parrying as a mechanic is that it’s usually extremely fun and rewarding for the person landing it, but extremely fucking frustrating and irritating for the person on the receiving end
Deadlock is an example I’ve brought up before. It’s a completely different game from Forsaken in basically every way, but its melee parry runs into the same issue Guest does. Missing your block/parry can put you in a horrible spot, but actually landing it is insanely rewarding and can completely flip an interaction, even if you were getting destroyed beforehand
And that’s the thing: these are two completely different games with different gameplay, balancing philosophies, and genres, yet the mechanic still ends up creating the same problem. It’s not even exclusive to those two games either; a lot of games with parrying mechanics run into this
It’s a really simple mechanic and it can be extremely fun when you’re the one pulling it off, but being on the other side of it can feel absolutely miserable. That’s why I’m not really sure how healthy it is as a mechanic, especially in an Asym