I have this book from 90’s. It’s a pretty solid version of the GDW mechanics across Twilight 2000 2.2Ed, Traveller the New Era and Cadillacs and Dinosaurs. Lots of character options and well developed lore sections. Worth a play! What is great is you can use equipment and character profiles from any of the books I mentioned. All cross compatible.
I have all the original game boxes (all the movie mission sets), but haven’t run this in years. Fantastic mechanics and love that there are only three character levels of agent. Rookie, agent and 00#. Made scaling for missions really effective. Plus the quality result outcome for skills and combat works cinematicly, especially chases where you “bid” against opponents to increase difficulty of maneuvering which can result in a great escape or crash and burn!
Savage Worlds does what it needs to do, create cinematic encounters. I have found it really effective if you keep the skill die levels low to make results more tempered. D6 or D8 at max to make results more believable. Ran a fantastic x files styled black ops one shot with this balance.
@Zacctastic Still have my original set! Best game ever! Loved how an entire character’s stats and ship stats fits on a single line, run a campaign from just a handful of index cards. Magic indeed.
@JuddadiahJohnsn@DungeonNoir@KurouPS4 I have the whole original collection, and to date is the best technical game with such compact rules and setting material. Gaming back in 70’s and 80’s was a true skill and art.
@OriginalGrogna1 Traveller GDW version 2.2 Ed. Opening with a mechanized offensive, followed by how they are going to get to the coast to catch the last submarine home.
I still stand by the opinion that the best rpg’s were made from late 70’s to end of the 80’s. No slop, all original ideas and all unique. My fav’s: Holmes D&D, Ad&D, Traveller, CoC third ed., James Bond (Victory Games), Twilight 2000, Cadillacs & Dinosaurs, Top Secret, Star Frontiers, The Morrow Project, Gamma World!
Depends on interpretation of HP. I subscribe to HP representing your characters ability to stay in action, not injury. Until you get to zero HP, you’re only taking scratches and dents. Then your on your own, a strike means actual wounds, bleeding out and maiming. Normally conducted by a death save. Second chance would be you fail the save, you then need to be rescued by a party member with rounds of your constitution minus damage dealt to survive with treatment.
Very effective in a game, however, my understanding of a gelatinous cube is that it isn’t a stand alone cube as such. It’s a wall of gelatinous mass that occupies the entire height and width of a dungeon tunnel, which as mapped is a square in dimensions. Therefore as a mass traveling along the square walls, it can be considered a cube.
@DaveXDavieau My favorite role playing game growing up. Double the amount of play than D&D. Ran 4 years of Traveller in High School with only the core three books and the next three, mercenary, high guard and scouts.