Decided to go ahead and make my media kit with @mediakits and it was super simple!
Highly recommended if you want something simple and to show your reach.
Gonna pin this too to see how far I've come by the end of the year.
Final Fantasy Resonance Collector's Edition!
- Standard Edition Game
- Digital Deluxe Upgrade Code
- Collector's Goods Box:
- Acrylic Block Set
- Pixel Art Book
- Original Soundtrack CD
- Final Fantasy TCG Promo Card
- Price is $209.99
https://t.co/7BL6LC01IB
Final Fantasy Resonance details!
- First HD-2D Final Fantasy game
- Turn-based RPG
- Celebration of classic and modern FF games
- Story based on FF Bravely Exvius but fine tuned to create a traditional RPG
- Almost everything built from the ground up
- New combat system
- New overworld
- Multiple continents separated by water
- Airships, summons and Chocobos
- Dungeons
- Stagger system like FF13, FF7R
- No ATB
- "Visions" that act like Personas in the Persona series or Stands in Jo Jo
- Iconic Final Fantasy characters can be equipped as "Visions" (There are original Visions too)
- FF Visions include Zidane, Y'shotola, Cloud, Terra, Squall, Warrior of Light, Shantotto and more
- Will show moments from past FF games
https://t.co/SqIBtKM5T8
More Stellar Blade Blood Rain details from Shift Up CEO Kim Hyung Tae:
- Clear narrative connection to the previous game
- Complete story in its own right
- 'Blood Rain' can be enjoyed it without needing to know the first game
- Kept almost the entire dev team intact from Stellar Blade
- Intentionally set Evie to be shorter and look a bit younger
- Designing Evie to have an even more defined character than Eve
- Various weapon including a reverse-blade sword
- A new approach to close quarters combat
- City is another protagonist of the game
- Blend of various Asian cities like in Hong Kong, Korea and Japan
- Prioritizing more density in gameplay and environments
- Focus on making the game playable for players with current-gen consoles and PCs
- Want to make combat in narrow spaces just as appealing as combat in wide open areas
- Similar difficulty to the first game
- Will have an Easy mode from the start
- Story delves into questions like: 'What choices will we make when AI can completely replace humans?' and 'What defines humanity?'
- Music is a crucial element in the game
- Sony is an excellent platform holder and publisher but has limitations
- They want to reach as many players and regions as possible
- In development for 1 year so will need some time
- Costumes will be a much higher quality than the first game
- Not just 'it looks good', but they are discussing deeply how to make it even more attractive
- Will have more realistic monsters
- Wants to make a game where players can say "I've been waiting for a game like this."
- Want to create a wonderful game they can truly be proud of
https://t.co/MMmKN34z5m
Lots of FF7 Revelations details from the Naoki Hamaguchi Denfaminico Gamer interview:
- Game is playable from start to finish including side content
- In the final polishing stages of development
- Considering showing it at TGS
- Switch 2 version needs an extra level of optimization that they will do after the PS5 and PC development has settled down.
- Landing the Highwind anywhere is tough to pull off so they decided on parachuting in.
- You get the Highwind quite early in the game
- You can fly around the entire world freely
- If you reach the end of the world you end up on the other side like a globe.
- All areas return from Rebirth, including Gongaga but won't be exactly the same
- You have a single Chocobo companion that levels up
- Main story is order is predetermined, but not the side content
- You can explore the entire map once you get the Highwind
- Open world scale has leveled up from Rebirth
- Vincent can switch between Beast mode and normal mode at the press of a button
- Cid specializes in aerial combat
- More combination attacks between different characters
- New "FITS" system allows characters to change jobs, such as "Black Mage", with new outfits.
- All FITS are unlocked from the start
- There are 4 FITS for each character
- FITS have a skill tree
- Key concept for the game is "Resolve"
- Cloud and co resolve the face the final battle
- The devs resolve to conclude the FF7 Remake series well
- Zack will be a more important part of the game than in Rebirth
- Wutai is fully depicted
- Rocket Town will appear towards the end
- Underwater world will appear
- Knights of the Round will appear
- Won't have the same character affection system as Rebirth due to the difference in story
- No multiple endings
- Want a single ending that can say "This is the conclusion of the FF7 Remake series"
- Side content will vary based on each player's choices
- Minigames will have easy and normal modes
- New option to skip minigames
- Scarlet slapping minigame will be included
https://t.co/sqszbrDSCP
Let me quickly summarize the new God of War Laufey controversy, but without any straw man arguments such as accusing people of "fearing women."
>western game studios were politicized thanks to activist employees and activist investors.
>some people passed the litmus test, so they understand that politicizing a fictional hobby about fun/escapism is bad.
>some failed the litmus test so they write off criticism they do not understand as "hate."
>some agree with the agenda so they write off criticism they dislike as "hate."
>underneath it all is a leftist ideology that believes attractive female characters = sexualization, objectification and misogyny... and an obsession with "diversity and inclusion."
>enter western game developers deliberately designing female fictional characters who are ugly.
>people rightly point out that she's ugly. other people get mad and incorrectly assume that means we're calling the actress ugly: we are not.
>also some people find it a bit weird that a game called God of War, which has been about Kratos, The God of War, is back-seating him for a new woman.
>some speculate that this is the result of the aforementioned politicization, because pattern recognition and the left-wing activist obsession with "inclusion."
>the God of War developers are based in California.
The end. Hope this helps.
Seems like the song and video have been well received which is really gratifying! Anthony Scheppard and his team did such a great job with the animation. Thank you for your support of our music, and our crazy dreams. https://t.co/Zr1bJfjuLn
I was so hesitant on getting this since I already have a cabinet but the cover art and comic is truly what sold me. You really gotta appreciate the artwork, especially the gaze Morrigan has on Spidey 🤭 #capcom#MarvelvsCapcomFightingCollection