If you're in the Baltimore, MD area next Saturday, you can try the latest demo of #Razorlocks at the Indie Video Game Fest at the Enoch Pratt Free Library! You can also grab some free transparent Razorlocks and Doublelocks stickers!
It's free to attend: https://t.co/wOR96NkbDS
@misawaaudio Sorry for the late reply! I definitely plan on redoing all the sound effects at some point and I may reach out to you for that if I find it in the budget.
Running through some new mini trial courses and showing off the new HUD in #Razorlocks! A big part of exploration in this game will be freely stringing these together in any order. Where one ends, another begins!
#gamedev#indiedev#indiegame#solodev#gaming#3dplatformer
Took a while but here's the key art for #Razorlocks! This was drawn in #Krita aside from the title originally made in #Photoshop. I also have a teaser trailer prepared I'm excited to share once I have the Steam page public for wishlisting. #digitalart#gamedev#indiedev
I cannot appreciate it. I've been using Unity for 11 years and now I feel like I have to walk away and find some way to wrap up the project I've been working on for the past 5 years without throwing away all of my work.
@CactusVRStudios We leverage our own proprietary data model, so you can appreciate that we won’t go into a lot of detail, but we believe it gives an accurate determination of the number of times the runtime is distributed for a given project.
Here's an early version of what will become the first level of #Razorlocks: Runner's Ridge! Catch some air from the skate park ramps and run on the elevated track, or participate in a race around the outer terrain loop. Anticipate even more things to do and interact with here!