@_Adriius_@rober95rd Ps3 aun sigues activo, pero la tienda cerrara pronto pero eso no te impide jugar los juegos que ya tienes. Ya nadie descarga nada en ps3, o quieres que mantengan la tienda abierta solo por ti? Creo que ni tu la usas.
@tornicleto2 Yo tengo un caso similar.
En el reporte de AFP siembra me aparecen lugares que nunca he trabajado.
No le he puesto mucho asunto porque vivo fuera del pais, pero siempre he tenido esas dudas.
You really want more than 4 gatling in a game w/ 3 tags (plus active) and no pushblock? You want more block stun? In a game where you get free assists when out of hitstun? One where you lose access to your team synergy if the main defensive mechanic is countered?
Continued...
Sure, make DP's a little easier (input interpreter fixes).
Sure, add some multi-press macros so you don't need a 72 button control scheme.
Yes, why not allow air command normals to be done with up-forward / 9.
Let flys be done with up-forward / 9 hold instead of only up.
Perhaps even lighten the restrictive tag requirements just a tad (like when you make contact, but then chain into another normal).
Of course, PC performance needs work (mostly seems due to intrusive anti-hax). No reason we should be forced to "stream window" instead of application because of the crazy ass measures clearly intended to prevent cracking and data-mining... but that's coming at a huge cost of people even being able to play the game.
But yeah... max 4-hit Gatlings and low blockstun is a real problem? The game is already showing signs of being super oppressive (not saying this is a good or bad thing... just that there is a lot of pressure to be had).
Tokon is its own game. For better or for worse. Perf issues aside (which need to be addressed), can you just let it rock for a bit? Last beta, the game had "no mix", "no sauce". Most level-headed people knew that wasn't true. We said, "we need more time, and a training mode would help". The devs made some really nice adjustments while keeping the core intact. Awesome. Now you get a training mode and it's "need more gatling and blockstun".
It's been like 3 days.
It's like one person said it because they found it strange to not work like other games they enjoy... and then everyone else that wanted to throw shade on the game said "oh yea, I can add that to my list too." You aren't serious. If you are trying to give feedback, then give feedback. Explain why you think that, explain why you think it will be better the other way, think about the ramifications, and then maybe consider why that rule MIGHT be in effect the first place.
For real, though... next thing you know, people will be complaining about the Font.
The feedback they implemented from the last beta was overall pretty good. Generally well received. I hope they continue to listen to feedback while sticking to their overall vision.
... and before anyone gets too worked up:
Not all feedback is good.
Not all feedback is bad.
It's mildly humorous to see people that play some of the "worst" (note the quotes) fighting games imaginable tell us how terrible Tokon is and announce "they won't be playing it". Cool... you have Project L, you have Avatar, and you have every fighting game that has come before it... yet you were still online grinding Tokon. Thanks for the announcement. You contributed!
Engagement farming at its finest. These people are not for real.
Is there stuff worthy of negativity? Absolutely. Is the game beyond reproach? Absolutely not. Are there numerous opportunities for improvement? 100%.
However...
If you really want to contribute, fill out the feedback form. Articulate what you like and don't like. Then hope the team has a strong enough conviction in their ideas to stick to their vision while also realizing that those opportunities for improvement are there.
#MarvelTokon #MarvelTokonFightingSouls