@imgladwecantalk @taskarimasta_ @YggdrasilBurnes That's no problem then, really you're not attached to the replies adjacent to this thread so no worries. Probably just trying to explain something to me fair enough.
@taskarimasta_ @imgladwecantalk @YggdrasilBurnes Let's leave these people to their crusade mate, we'll waste less time than them. Hopefully we'll all find some better hills to die on.
@YggdrasilBurnes @taskarimasta_ I mean, I'm not saying this dev has chosen this title for no reason - it's got a solid basis in the setting/themes/context of the game sure! But regardless of how meaningful it is, I don't want to say "Piezophile" out loud for the risk of being misheard. Phonetically unwise.
@WritNelson I am quite inspired by the Strange Scaffold team and their products. I've worked on a number of professional software gigs including a 3D multiplayer VR sports sim, and have experience with both the frontend and backend of such projects. Ultimately design is one of my loves!
@WritNelson & the El Paso Elsewhere team, you have done a great job. Your game pushes the standards for stylish, well-designed, narratively engaging games. You can really feel the touch of the experts, who know the route to excellence through smart UX-first design. Well done!
Version 8 of FOOL'S GOLD is now available!
Some crucial changes have been made to the core Class abilities, all thanks to the highly valuable feedback from playtesting.
Also look out for new Advances and Mech Upgrades. This update is worth checking out!
https://t.co/atUydtuTHH