#Coorperative project between husband and wife!
Jynx is a retro horror game with a modern spin.
Wife: writer/concept artist
Husband: programmer/veteran gamedev
@UltraTerm Ah cool, yea mine are UObject because I figured out last month if you implement the 'GetWorld' method in blueprints they actually have access to the world!
unreal terminal bros 🤣😎🫡
@UltraTerm Yea, its fairly generic, but it only works with just simple writes/reads, it pretty much works like SSH, all inputs are sent to a mainframe and processed there and results are just writes [and updates to lines] all in UMG this makes networking easy because its all server side.
@UltraTerm Haha.. yea mines a lot simpler then yours, its more focused on it being a mainframe/terminal emulator in a game sense, for multiplayer. https://t.co/HavuqW5QlT
@robinbenking @bit_drilo@hawapowa_@HerreraSoftware @_PixelFrog @AmokPorLaLibre Unreal C++ isnt real C++, its very much on rails and far easier [no memory management, everything is recycled for you, lots of macros to handle things] honestly its very close to c# in my opinion.
@bit_drilo@hawapowa_@HerreraSoftware @_PixelFrog @AmokPorLaLibre common misconception, unreal is actually really good at 2d stuff now, and has built in controllers for platformers [unlike unity].