Welcome!!
Stop by https://t.co/uiHEWxgfpH
& help support 2D game, tool & library dev. 🚀
Discord: https://t.co/NsVODAbyl5
Support everything I do by going to:
https://t.co/dmD41hyXlf
https://t.co/A7GCdJ23ha
Why support Velaptor on Ko-fi? ☕ Building a 2D game framework takes time & infrastructure. Your backing directly funds the development hours needed for our upcoming roadmaps and keeps the project independent. Full story below! 👇
https://t.co/0igsdGlLXR
@James_M_South@SixLabors 🤘🏼You got this James! I have been trying to build something to work on full time for years and I don't make anything and still have clients.
Make sure you don't sell yourself short. You have built something great, even if some people don't see it.
Adding #velaptor To Your Project🚀
dotnet add package KinsonDigital.Velaptor
Built on **https://t.co/sIBbUOoTOp** for cross-platform OpenGL, **CASL** for audio, and **FreeType** for font rendering
All wired up and ready out of the box.
https://t.co/gXVrxAsc1E
#gamedev#dotnet
@James_M_South 🤣 I can see this happening. Instead of just keeping a developer and ditching the AI. They'll start firing people because they can't afford the AI usage that the developer incurs.
So dumb...
Big news for the Velaptor community! 🚀 We’ve launched a Ko-fi page to give everyone a simple, friction-free way to back the project with a one-time tip or a recurring membership. Read the full blog post breakdown below! 👇
https://t.co/0igsdGlLXR
🖼️ Texture Rendering in #velaptor
Draw with ease:
✅ Rotation, scaling & layering
✅ Color tinting & sub-regions
✅ Flip on the fly (Horiz/Vert)
Perfect for reusing walk cycles in both directions! 🚀
🔗Check out: https://t.co/gXVrxAsc1E
#gamedev#dotnet
@eddiejaoude I spent today adding Kofi as a funding option for the laughter and wrote up a blog post for it. I will be having some social posts about this throughout the week. 😊
Game dev shouldn’t be painful. 🎮
#velaptor handles the heavy lifting:
✅ GPU Rendering (OpenGL)
✅ Audio (SFX & Music)
✅ Input & Window Mgmt
✅ Scene & Content Loading
Focus on your game, not the boilerplate. Built for C# & .NET 9.
https://t.co/gXVrxAsc1E
#gamedev#dotnet
The Audio class in #casl implements IDisposable, so you can use it with using statements for clean resource management. OpenAL buffers and sources are properly released.
🔗 https://t.co/EKc3oCoGzk
#gamedev#dotnet
Velaptor v1.0.0-preview.45 is live! 🚀
Building 2D games just got better. Take it for a spin, share what you build, and help drive the framework's evolution! 🤘🏼
Learn more at: https://t.co/tPDrbgNZEU
Get started here: https://t.co/gXVrxAsc1E
#dotnet#gamedev