@AmazonHelp I tried to login to my account after a long time, and it asked for the password reset. For some reason, the procedure was unsuccessful, and the only option it suggests is to call customer support. I did, and the agent said there's no account registered on my email. ??
Got tired of copying #shader code back and forth between shaders? Check this out 😎
Import shaders into each other, inline #GLSL snippets and generate shader variants in #GameMaker:
https://t.co/bjFT6Kdl3c
Sometimes you just need to learn basics so you know what you're doing.
Odin + Raylib, custom simple lighting and dithering shaders + Trenchbroom maps and basic sphere-to-triangle collisions for the player.
Loads instantaneous. Runs on potato PC.
What's happening @itchio? Multiple creators can't get their payments processed for months (including me). They get no response from the support and there's no official statement on that issue. I understand that payments are processed manually, but the current delay isn't normal.
Hello @itchio
I don't like ranting but I don't really know what else to do at this point...
I've had a payout pending for 100 days now. Sent many emails to support, posted on the forum, even DMd the admin, and no response at all.
A simple " We are working on it" would be enough.
@DragoniteSpam Absolutely! I didn't have much time to figure out it properly to support cross-platform and needed the tool as soon as possible so released it as-is. But will take a look at that again in future updates. If you or someone else are interested in contributing, feel free!
📢 Great news, folks!!
We've just released a fresh trailer for our Early Access on Steam!
What are you waiting for? Demo is available now! (all progress transfers into main game 😉)
Oh, did we mention a promo code?
Here it is... READYSETACTION🎬
Low level shader optimizations in high-level shading languages:
https://t.co/3nEqCWx4RA
vec3 * vec3 * float * float
Is not the same as
float * float * vec3 * vec3
@lukahizoalgo Hehe, makes sense.
You did good! 🥹 It was also kind of sentimental and nostalgic to me because I was developing my snek game too a million years ago https://t.co/6drA2cw8y4
Keep up doing creative things!!
Some use case examples of HSV vs OKLCH in gamedev. Here in palette swap, only the hue is changed, other components stay the same. With OKLCH colors are consistent with the original, shadows and highlights are intact.
OKLCH is now available for #GameMaker:
https://t.co/RzBCzKPjce
You've been using your colors wrong! 😱
#GameMaker's make_color and merge_color functions suffer from classic RGB/HSV issues: non-perceptual non-uniform distribution of colors, bad mixing and others!
I implemented modern OKLab/OKLCH spaces that fix this:
https://t.co/RzBCzKPjce