READY FOR AN ADVENTURE....?
https://t.co/vHdwc30l2F
Sharpen your swords... Time to fight for $DOR (Dwarven Ore)
https://t.co/Dz1zKfym5d
Eachtra - an Irish word for adventure.
We have been working hard for 4 years to get "The Kingdom of Dwarves" published. We are working with a LA based show creator who has had 10 shows made in the past. Excited to see what happens. In the meantime, listen to our audio drama on Youtube!
https://t.co/TPDjXETRC0
The Birth Of a Serial killer No figure in the eastern realms is more feared — or more whispered about — than Umildrouck Koboldbrewer. Once a simple brewer deep in the kobold tunnels, Umildrouck vanished after a mining collapse buried his outpost. Weeks later, he walked out alone, pickaxe in hand, muttering a new name: It. From that day forward, the killings began. He doesn’t murder for coin. Or revenge. Or power. He kills because the pick tells him to. It comes to him in flashes — names, faces, directions etched in blood behind his eyes. Some say it speaks to him in his sleep. Others believe he never sleeps at all. He stalks the Yellow Setting, the lawless edge of the kingdom, where the sky is always sickly, and the wind carries the stench of iron. Villages that once thrived now rot under his legend. Those who try to flee are found days later — teeth removed, hearts missing, their corpses laid in neat rows like some kind of ritual offering. And yet, there’s always a pattern. A reason. His victims have histories — hidden sins, sealed records, buried crimes. Somehow, he knows. He digs up what others bury. With the pick. That eye scar of his? Not a battle wound. He carved it himself, they say — during a moonless night — to give the pick “a better view.” His armor is stolen. His cape? Taken from the corpse of a royal bounty hunter who swore he’d end the killings. Now it’s part of the myth. He’s not just a murderer. He’s a mythical executioner. A walking judgment.
The 13 Realms.
The King's Realm - Hammerdeep – The spiritual and political center, home to the royal lineage and ancient forges, Home of the king and kingsguard.
Ironhold – Known for its elite warrior class and unbreakable armor—cold, efficient, and proud.
Stonegrasp – Earth magic and runic scholars dwell here; a land of knowledge and old stone secrets.
Ashforge – Volcanic lands with fierce blacksmiths, scarred by ancient wars.
Frosthelm – Harsh tundra terrain; its dwarves are stoic, survival-focused, and mysterious.
Emberhall – The realm of fire and rebellion, tied to forgotten elemental pacts.
Goldmere – Lavish, opulent, and politically complex—where gold and betrayal flow hand in hand.
Veilreach – Shrouded in mist and secrecy, home to dwarves aligned with arcane forces.
Grimgate – Borders the underworld—a harsh outpost keeping evil forces at bay.
Runebarrow – Sacred crypts and ancestral lore, where the past whispers to the present.
Skycleft – High altitude peaks, eagle riders, and bold adventurers.
Duskridge – Known for spies, assassins, and dark dealings beneath a noble surface.
Shardspire – The newest and most contested realm, built on the edge of ancient chaos.
There’s still time to win this stray in our discord!!
https://t.co/pl1Vh9JWEV
@StraysOnSOL thanks for the amazing art! Can’t wait to see who wins this bad boy.
This cross project art is insane!
Huge shout out to @StraysOnSOL!
We will be raffling this 1:1 off in our discord server with $DOR. (Our native token)
Come join the fun.
https://t.co/eWw1Wji1SU
The level of detail in our art is unmatched in the #Solananft space
Epic Art, Deep Lore, and Endless IP.
Watch the animated short on our youtube channel:
https://t.co/GoXwRLJI7Q