Fable lets you
- Buy every house in Albion
- Evict all tenants
- Make the entire population homeless
- Kill every NPC (they repopulate)
- Marry a woman in every village of the game
- Buy businesses and hire the homeless
I mean it's endless the list just keeps going
It needs to be stressed to people that played with their eyes closed that Faye beat his ass when they met.
Spartan Rage, Blades of Exile and God like strength was subdued by Midgar Baba Yaga.
In Papers, Please you get explicitly told to not let anyone from a specific country in Arstotzka because the government believes that they are all terrorists. Ignoring that but getting mad at transphobia is probably the whitest thing I have seen in a hot minute.
Watching her get caught in a lie and have to immediately come up with another lie in real time was such a crazy thing to watch lmao. You could literally see her forming a lie in her head 😂😂
This song is actually insane, She’s out here singing about pulling guys in with her belly dancing, while he’s straight-up rapping about Latin America and the Caribbean uniting to take on the CIA. The tonal whiplash is crazy.
Connor is my favorite AC protagonist for a reason. He is truly a complex character that people downed as "hes so boring and flat" when he fucking isn't. The masses don't understand my boy Ratonhnhaké:ton
Uncharted 4 almost got killed at year three. A guy from another Naughty Dog team played it and said "this game sucks" in front of the room. Corporate threatened to pull funding. The original creative lead walked out. Two new directors took over and threw out eight months of finished story to start again.
200 people worked on this game every day for five years. On PS4, Drake's face had 1,200 individual moving parts. The PS3 version had 250. They built him 800 different facial expressions. The third game had 120. His climbing animations alone took up more space than everything else Drake could do in the previous game combined.
The game has about 1,000 little story scenes that play between the action. One single animator made 120 of them. The whole main game runs about 15 hours.
Some of the work was strange. Drake's chest hair moves in the wind because someone realized the grass animation code worked on hair too. They left it in. Animators went to a climbing gym to figure out how a person shifts weight on different ledges. In the game, Drake's fingers come together on small handholds, and his whole body shakes when he's reaching too far. Climbers do that.
The cost was real people. The team pulled 12-hour-plus days through the final stretch. After the game shipped, 14 of the 20 designers below team-lead level quit. The game director took extended time off and never came back to the studio. He said he would never make another Uncharted 4 because they had "lived through that."
The game sold 18 million copies. It still has an average review score of 93 out of 100, ten years later. Clips of the gameplay still get compared favorably to PS5 games launching right now. That kind of polish is what 200 people grinding for five years on one project buys you. 70% of the design team walked out after launch.
Tolerating always turns to resentment. At first, you call it patience, then love. But what it really is, is self-abandonment. Every time you swallow a boundary, excuse a pattern or silence your discomfort, something inside you keeps score. Likes And eventually, the bill comes due.