@RoninRakurai I THINK THE PONIES ARE SO INTIMIDATED I SMELL FEAR ANYTIME THEY SAY OH SHE'S NOT GOING TO BE THERE LONG BECAUSE THEY FELT THE WIFF OF THE EXCLUSIVENESS NOW THEY SCARED AND SHAKING IN THEIR BOOTS PATHETIC FAN BASE
Banjo‑Kazooie has climbed to the top of Xbox’s Player Voice requests, and it is not even close. Fans are still pushing hard for a real comeback.
The franchise has not seen a new mainline release in years, but the demand has never faded. Player Voice shows just how strong the nostalgia and interest still are.
We break down the rankings, what fans are asking for, and what this could mean for Xbox and Rare.
https://t.co/IYmsvltRrh🔗
The need for Xbox exclusive games to boost the Xbox ecosystem instantly becomes the #1 Upvoted topic by customers in Xbox' new "Player Voice" system, followed by a return of the Backward Compatibility program and free multiplayer on console.
https://t.co/ITtL1emu5N
#PlayStation FY25 Q4 results. From Jan to March 31 2025.
Revenue - $6.8bn (-3%) ❌
Operating Income - $360m (-41%) ❌
OI sans Bungie IL - $948m (+54%) ✅
PS5 Hardware - 1.5m (-46%) ❌
Network Services (+21%) ✅
Game Software - $4.2bn (-2%) ❌
Full game units - 74.6m (+1.4%) ✅
Monthly Active Users - 125m (+1%) ✅
Lifetime total of #PS5 is 93.7m.
Playstation is starting to see notable hardware decline typical of the later stages of a console life cycle, and with it overall revenue decline.
Operating income is also down heavily, but only because PlayStation issued impairment losses of ¥88.6bn ($588m) "against Bungie's intangible and other assets". If it weren't for that, profit would be up a huge amount.
Network services also see's strong growth, while MAU and full game software are up, but near flat.
Again, I can only wonder if GTA6, Wolverine, Intergalactic etc can reverse typical late cycle declines, especially with the insanely high console prices.
USD to Yen currency exchange was based on the average Sony themselves provided, per the financial report.
@Warhammer11_12@tomwarren I get what you saying but you kind of wrong because they do need a strong Mobile store to promote Xbox and Xbox game pass if you don't have Mobile in mind you are leaving out the most important thing that with young people are doing a lot of young kids play on mobile