Wanna get more updates, talk with the dev or even play early builds of Knuckleduster yourself? Come join our public Discord server!
https://t.co/nQGqjTvhXH
Music is from Sonic Adventure 2's Radical Highway
Also planning to set up a KD account on other-blue-site since the teams more active there (mostly zach)
Long time no see! Happy #screenshotsaturday
Moving Knuckleduster to #GodotEngine has been long journey but we're at a good spot to start showing off again
And what better way to come back than with GRINDRAILS. AGAIN.
#indiedev
I worry this is preemptive but I'm glad I'm finally in a spot where I'm Extremely Motivated to develop Knuckleduster.
I really want 2025 to be its year yknow? Not like, release or anything but just. More progress than most.
Knuckleduster's name is inspired by the Apache Knuckleduster Revolver. Basically a brass knuckle with a revolver on it.
The game's all about punching and shooting from your knuckles so its only fair plus I love this little doohickey
But it wasn't always named that! (cont.)
MINOR MISTAKE WHOOPS
Turns out if the anims looked a bit laggy, thats because while we ARE doing a stylistic lower framerate, the animation tracks in Godot were interpolated so it looked slightly smooth enough to seem wrong
Here's how it should look
#GodotEngine#indiedev#FPS
WE DIDNT MISS #screenshotsaturday DID WE?
As stated before we're in the midst of porting Knuckleduster to the #GodotEngine , In the meantime the art folks have been kicking ass on shaders and melee grunt animations so figured we'd show that now!
(Credits Below)
#indiegame#fps
WE DIDNT MISS #screenshotsaturday DID WE?
As stated before we're in the midst of porting Knuckleduster to the #GodotEngine , In the meantime the art folks have been kicking ass on shaders and melee grunt animations so figured we'd show that now!
(Credits Below)
#indiegame#fps
Hey all!
Knuckleduster dev streams gonna be delayed by at least an hour I'm so sorry I woke up late and wanted to take my mother to Perkins please understand
I will keep you posted
HEY ALL
What if I did a dev stream tomorrow?
a KNUCKLEDUSTER dev stream, eh? around 12/1PM EST?
would ya peep it? will probably give an update since a lots happened recently (big changes and whatnot)
I've been working on some changes to ULTRAKILL's rebinding system.
You can now have up to four rebinds at a time for any given action.
TIP: Bind Slide and Jump to one key for a dedicated slam storage / dive button!
#screenshotsaturday
Happy #screenshotsaturday everyone!
Not much on the gameplay side right now but one of our modelers, Anonoxity, recently finished these little guys!
You may have seen the concept a while back, but just know they're called "Bombers" for a reason
#indiedev#gamedev#fps
I created a small StateMachine library for Unity.
It lets you transition between states based on Actions, InputActions or UnityEvents.
Not heavily tested, expect bugs and such etc etc.
#gamedev#indiedev
https://t.co/l2u0g1DCDB