@realSueStorm You kill their supps or your supps die you win/lose the fight. It is subjective what one would call difficult because what would you say defines a role to be difficult. On tank there isn't much mechanical skill involved it's all game sense.
@realSueStorm Yeah that's amazing awareness from you, as soon as one tracer came you knew he was going to do his bnb. I don't like using solo tank as a justification as to why tank is hard because solo healing is equally difficult.
Like you said supports are the win con of every fight.
@hussain_jr10 Also if it's domination or defense payload always force point. If the enemy team are quite ahead you go on a flank and go point usually it's one supp on point. You've not only stalled you'd either kill that supp or have their whole team turn around and give up space
@hussain_jr10 You play flipped?
Jump it's called air cap. You jump above the supports head and use your shield throws you're harder to hit cause a lot of supps play on low sens
@hussain_jr10 Ideally bind cap r3 to r2 and have his original r2 something close to the r2 what you're comfortable with. Unless you already can spam r3 without any issue. And go into cap settings specifically there's a setting for toggle to run