When the sound source is turned horizontally, it is calculated to be more realistic, so that it can be snapped at 45 or 30 degrees, and the moving distance can be changed from 3 meters to 20 meters. Then I added a mode where the sound source moved subtly and naturally.
"SourceField" has been updated to 1.1. Various parameters have been added, and a lock button has been added so that the sound source always turns to the listener.
I changed "PanBlur" to 1.1 and added Air. I think it's very well done, but I thought it wouldn't be popular because it's sober.
https://t.co/wq6vIp1OUc
A plug-in called "PanBlur" has been released. It can be used with AAX, AU, VST3 on Mac and VST3 on Windows. Positioning can be permeated. In the next version, the Halo will be shaken to create a sense of air.
@Marc_Frank_BfT Haha yeah, you’re pretty much right.
It’s a plugin to analyze other plugins - still figuring it out though, it’s trickier than I expected.
BandMatrix 1.8 released.
Propagation 1.0 is now available.
Also added Windows AAX builds for BandMatrix and Spectral Leveler on the site.
Feel free to try them out!
@Marc_Frank_BfT That’s a really good point.
A lot of the character is indeed packed into the near range — I’ll probably rethink the scaling (log/perceptual) there.
Thanks for noticing that!
Launch windows on mac, load .p12, and sign AAX. It seems to be successful, but I can't try it because I don't have an environment. I'm busy, so playing (development) is on hold.
@Marc_Frank_BfT I’m currently thinking more in terms of controlling or reshaping the perceived distance, rather than strictly removing proximity effect.