When you've made the same YCH more than 30 times, you obviously start noticing ways to improve the design.
That's exactly what I'm doing right now.
I'm honestly amazed by how much I've evolved.
Drawing makes me so happy.
@voiderellart Uso modelos 3D de referencia pero evito calcar, los cuerpos 3d nunca dan el mejor resultado y es cuando la experiencia hace que el trabajo final sea de gran calidad, no puedo mostrar aqui mis ejemplos pero tengo comparativas de 3d y resultado final en mi timeline.
My inspiration for using rim lighting in my art comes from Fullmetal Alchemist, the illustrations between episodes were gorgeous!
Later, I noticed Arc System Works using it a lot in their 3D games, too.
A while ago, I was trying to improve my rim lighting, so I made a brush that could paint shadows and hard highlights at the same time, I wanted to avoid doing all that manually, I wasn't really happy with how it turned out, though, so I never used it.
Some time later, I was watching a stream by a manga artist I really admire, and noticed they were using a dual brush to draw hair, it was very similar to the brush I'd made for rim lighting!
I thought that was such a cool idea for drawing hair with more movement, I'm glad that artist gave me the inspiration to finally put that old, useless brush to good use.
In the end, I went back to doing my rim lighting manually, without any dual brush effects. Just a simple line on Hard Light mode with adjusted opacity.