Super Mario World was easily the best feeling 2D mario. It looks so damn good, still to this day.
But the overall platforming is just way less interesting than SM3. SMW starts very strong but it doesn’t end up surpassing the overall quality of SM3.
It's interesting. I am a big proponent of AI-usage of vidoegames, but mostly to make human craft faster.
A good example - in my game, AI has helped me make assets, write the engine/code, but I'm finding that I still need to craft the levels (still via prompting.. but this takes a lot more time).
An AI game, to me, loses some appeal when it focuses on size. "2x the size of Skyrim" actually makes me less interested. The primary parts of Skyrim that are interesting to me are the human-designed areas. And handcrafting a world that big takes a long time - even with AI tools.
Making a large world that is largely procedurally generated (or.. probabilistically generated?) is less interesting to me.
You can just do things now.
My daughter has been having some trouble with anxiety before school. So I created a little "school practice" game she can use to get comfortable with school routine, improve at Spanish, and help her process the school routine.
This is now her favorite game on iPad. And it has no ads, she can request new features, and it's educational.
https://t.co/LBZIH1uRJB
@mikepat711 There is a potential future where instead of interacting with others, we just have our AI bots interact and figure shit out so I don't have to interact with humans at all