@PalmerLuckey@retro_dodo For any given budget a developer has, they can produce a higher quality game by combining AI with human toil, than they could with either 100% AI or 100% human on that budget. I used AI assistance as a force multiplier here, and it's a better game for it
https://t.co/vovX2IDKpR
Adding the marauder class to Iron Pilgrims. At the base of their skill tree is Explosive Entrance, which lets them teleport to a tile and damage adjacent enemies. Their skill tree allows them to learn chaos magic or morale debuff abilities as they level up. #indiedev#tacticsgame
I'm making a new loot system using Curios in Iron Pilgrims. Curios are more interesting than the old loot system, because they can have bonus outcomes or bad outcomes, such as turning into a monster. This adds a new risk/reward dynamic to collecting treasure #indiedev#gamedesign
The new minotaur monster I am adding to Iron Pilgrims needs 20 spritesheets for its various different attacks and actions. In this spritesheet, he is running. #indiedev#tacticsRPG
Inventory management is part of preparing for battle in Iron Pilgrims. Finding new and powerful loot to equip them with can give them the edge to survive in the harsh postapocalyptic fantasy world.
#indiedev#madewithunity#tacticalRPG