the problem with avatar shops in learning apps is that the reward eats the thing.
the shop ships as a win because daily logins go up. the learning question gets left alone.
it gets framed as personalization, which is.. generous way to say it.
the feature in edtech that drives learning outcomes is that your product:
- has questions you canβt guess your way through
- tells you when you got it wrong
- forces you to read why
without these, you donβt have a study tool. you have a clicking simulator.