I'm making a game where you run your own arcade. ๐น๏ธMake money, or automate it and just play games.
Important factors; Quality, Detail, Built with love, Lot's of games planned + Nods to others..
[Insert Coins] if you would play it?! ๐ฅน ๐ซฑ ๐ช
#ScreenshotSaturday#RetroGaming
Hey indie devs! I want to play/feature your game demos for #SteamNextFest! Comment below your game/whats it about/any other cool info. We won't be highlighting games that use genAI for art/voice lines/copywriting etc.
I can't wait to play your demo next weekend โค๏ธ
#GameDev has been a huge part of my life; since forever. Both my muse and my therapy.
One of the toughest things about it mind, is how incredibly lonely creative ventures, like dev, can be; or feel, at times.
One of the reasons "why" I'm still on social media.
I see you. ๐ซก
If my future endeavors bore fruit, I'd be doing the same. It's about keeping skin in the game. The profit they've made has ultimately cemented their future (if they're careful).
Protecting their investment(s), and using the $$ wisely going forward is super important.
People are also forgetting that the profit from that $300MM opens up doors for them and has granted them bigger budgets, for, future films. Which ultimately is going to keep them in the business.
Curry, and, Kane aren't just thinking, awesome, we made our money, one, and done.
Obsession's director has responded after the art director said she earned less than $7,000, while the movie made nearly $300 million
He said the crew "deserve to be recognized" but that those who take financial risks are rewarded the most
Itโs crazy to see the amount of people who have realized itโs a lot easier to make money by charging an aspiring actor or writer for mentorship than it is to make money by being an actor or writer.
Yup. Dad, F/T job, plus PYG et al.
I'm lucky if I get 1 or 2 hours of #GameDev max in the evening, and the occasional evening on the weekend.
Some days I'm exhausted.
But you bet I can get a lot ticked off in 2 hours. ๐ซก
I'd love to open my own studio one day, in the future.
"Why is that indie game still in development!"
you have to understand a lot of us are not doing this full time... we cant afford to, some of us have day jobs
sort of thing has become increasingly common as publishers are not generous & increasingly selective
+self publish
One thing I wish I could do more, is share my #GameDev knowledge. I don't, as I adopt very rudimentary coding styles...
And I believe a lot more dev's would also share their knowledge more too, if their code, the way they code, or even the choice of engine, wasn't to be judged.
My method, when it comes to game dev / coding is to get it working. I don't take the optimised route, I take the route that gets it working.
Thus, whenever I code I code in long form. No patterns, no fancy stuff. It just needs to work.
Later, if the code needs it, I optimise.
The few snippets I've posted in the past, always end up with someone making "suggestions", or questioning why you do something a certain way / don't do something a certain way.
We can all learn, but our code, it's like our art. The way you work, which makes it more personal.
Game Dev's:
You're gonna hit technical hurdles;
You're going to hit brick walls.
There'll be time's you'll feel like you're just not cut out to scale these mountains.
What's really important in those moments is that you don't act on impulse. ๐ซก
Pause. Take a moment. Regroup.