This was my favorite episode of Vegesaurs, I learned a lot over these 20 episodes. We left this guy right to the very end to make sure it looked as good as possible. #UnrealEngine
https://t.co/Tepo73pBTM
The new Heterogeneous Volume Actor with the new Sparse Volume Textures coming to #UnrealEngine 5.3 are working in UE5-Main!
High quality built-in VDB workflows will soon be a reality!
#UnrealEngine5#UE5#GameDev
Just found out about the [ Motion_4WayChaos ] Material Node (Engine Content).
It's a really easy but powerful way of mixing a texture in a chaotic way.
Perfect for a magic orb 👇��
#UnrealEngine #indieDev #gameDev
I'm excited to announce I'll be speaking at #UnrealFest on the Gold Coast next month, 21st of June! I'll be discussing our preschool animation pipeline in #UnrealEngine5, so mark your calendars and stay tuned!
UNREAL is 25 years old today so I made a 3D short to celebrate one of the most important FPS (and engines!).
@MaxonVFX Cinema 4D + @OTOY Octane. Lots of materials/textures from @GSG3D and some custom ones.
Fullscreen and headphones for the full 1998-nostalgia experience!
The experimental Render Grid plugin (available in ue5-main) now appears to be somewhat working!
Really liking the interface and already has some great features! Can't wait to build this into our pipeline at work :D
#UnrealEngine#UnrealEngine5#UE5#VFX
Procedural Content Gen in Unreal 5.2. How to exclude landscape layers. Input > Surface Sample > Point Filter > Output.
Point Filter Node: Target Attribute = landscape layer name, Use Constant Threshold = ON, Type = Float. #GameDev#UnrealEngine