HEY, YOU.
Have you completed your @PlayWildcard quests in the Beamable Network Community Hub?
They’re not going to complete themselves!
🔗: https://t.co/e71jAwDgR6
BMB Boxes and @PlayWildcard Tickets up for grabs!
Tune into our next game night to hang out, play some Wildcard and also get a chance to work your way up the leaderboard.
Keep an eye out on our Discord for your next chance to win a playtest key!
🔗: https://t.co/kWG4iIRhm5
infra, without the $20M burn?
Would you say that’s a pipe dream?
We wouldn’t. That’s the future we envision for the Beamable Network.
Backend that’s composable, battle-tested, scalable and cost-efficient.
This is the future of game development.
The Beamable Network Community Airdrop is coming!
3% of the total supply of our upcoming token is up for grabs.
Here’s how you can get in on the action 🧵👇
What is @PlayWildcard?
Wildcard is a 2v2 Collectible Card Action Game (CCAG) that blends third-person action combat with strategic deck-building.
Play as a champion, summon powerful creatures, and battle for victory in dynamic arena fights!
Got questions you want to ask the @PlayWildcard team?
Tune into this week’s AMA with @jradoff and @paulbettner today to learn about the ecosystem and get the latest scoop on the game! 💜
It’s about to get wild. 🔥
That’s right, this week’s game partner is none other than @PlayWildcard!
Wildcard is Beamable's first Unreal project, and we could not be more thrilled this incredible team chose to build with us.
Stay tuned, and stay wild.
Many games have been hyped up before release, only to fall flat on Day 1.
Why?
Login failures.
Matchmaking crashes.
Inventory systems that don’t sync.
The list goes on.
At the core of it, it usually comes down to LiveOps tools that can’t iterate.
This is the risk of centralized infra that can’t scale on launch day.
The Beamable Network flips the script.
Our DePIN model decentralizes backend ops, absorbs burst traffic, and derisks launches.
Studios focus on gameplay. We handle the uptime.
Your backend shouldn’t be the boss fight.
Build on the Beamable Network to make it your power-up.
61% of all playtime in 2025 went to games that are 6+ years old.
Live Services have become the default business model.
But building the infra to support them? Still a nightmare.
Games like Fortnite, Destiny, and Warframe thrive because they run like products, not just launches.
Beamable gives game studios the infra stack to operate long-term.
Not just matchmaking and login, but composable modules, LiveOps automation, and trustless uptime.
Live games need living backends.
The Beamable Network is how you build one.
This is your friendly neighborhood Beamable Network reminding you to keep stacking those points and climb the leaderboard.
The top 10,000 will receive Gacha Packs at the end of the season, which will give you a chance at getting some sweet @warped_games loot!
The current games infrastructure landscape is broken.
Our main quest is to fix it with decentralization.
This is how we plan to get there.
Prepare for lift off. 🚀
What is the Warped Universe?
@warped_games is developing a ‘Space At Your Pace’ sci-fi adventure.
Defend against the Void in real-time action or turn-based strategy, on the ground or in flight.
Each action and choice you make directly affects the realm.
We’re big fans of sci-fi at Beamable, and these guys are bringing a refreshing take to the genre.
Get ready for a Warped Week. Introducing this week’s game partner: @warped_games!
Building the Warped Universe, this studio is creating a dreamlike sci-fi realm with exciting ‘Choose How You Play’ mechanics.
We’re super proud to have these folks building using Beamable tech. We know you’ll like what they’ve got in store, so stay tuned!
You’ll be able to some IMMORTAL: @GatesofPyre Steam keys in our Gacha Packs at the end of this season!
Head on over to the Beamable Network Community Hub, climb the leaderboard and try your luck at getting early access 💪🏻
TLDR: Why Web3 Gaming Actually Makes Sense (Part 4: The Numbers)
Time for real talk about metrics.
Not marketing stats.
Not whitepaper promises.
Actual numbers from live games.
Traditional game infrastructure:
- 6-12 months setup
- $150K minimum to launch
- 30-40% ongoing costs
- Multiple teams needed
- Regional scaling issues
What we're seeing with decentralized infrastructure:
- 85% faster deployment
- 70% cost reduction
- Sub-50ms latency
- 99.99% uptime
- Global coverage by default
But here's what really matters:
Your devs spend time making games better instead of babysitting servers.
Your players get games that work, assets they own, and features that scale.
And the best metric? When your team stops talking about infrastructure because it just works.
Next up: Where this is all heading...