@AncAstr11@LateNightHalo True, but the screenshot we're looking at is a ranged covenant area. The projectile shockwaves is a neat idea, and can work with isolated particle effects like the smoke in counter strike, but you'd need a very high resolution and heavy global fog to pull it off here. Idk
@AncAstr11@LateNightHalo I see. We'll it's almost certainly volumetric regardless.
As for making it thicker, I think the moment you limit visibility with a dynamic shader effect, you have a problem of how AI knows whether they/you're visible or not. You don't want to be shot from behind opaque fog.
@maask64045@baltibirds20@Okami13_ Also, don't write off the value of good old talent. Microsoft has gone through a series of layoffs, mixed with their habit to use short term contractors. There's significant brain drain and Motorsport was already hit hard by this. Meanwhile Maverick has a bunch of veteran devs ๐คทโโ๏ธ
@maask64045@baltibirds20@Okami13_ I doubt Forza is paying that much for licensing. They're not shy to cut entire brands or branch them off to dlc when that's the case. They might be, but regardless it's pretty evident they're not investing so much in the actual development that it's impossible to compete with.
@maask64045@baltibirds20@Okami13_ They have had significant investment, including from Amazon iirc.
Ironically, it often seems like forza lacks funds. They're xboxs best selling IP, but it often seems like Microsoft is running the studio as slim as possible to maximise profits
@HelldiversAlert Upscalers aside, the stock TAA was always pretty naff (I usually turned it off) so having these models run natively like DLAA should benefit everyone that doesn't need the extra performance
@Mobbie1996@86_Lev_g4a_fspl This is without AA though, which much of the games visuals are designed for. The ability to turn it off is a good thing to have, but it's going to look rough
@digitalfoundry Smaller understandable oversights too, but worth noting.
SSGI ultra has no noticeable difference during the day, but is a decent step up in quality at night. The tokyo roads shown during the texture segment are half or a quarter the texel density of any other asset in the game.
@digitalfoundry Disappointing to see some significant oversights and inaccuracies here.
Volumetric segment claims no difference between settings without checking light shafts or shadowing. No mention of AMD issues or the buggy nature of the RT. Nor the lack of distant trees under ultra tex/geo.
@BlackPanthaaYT I never enjoyed them, besides the dunes in 3. But I think the increased verticality and scale of the map has shifted my opinion for the better.
Rewind is a must though, they're still not the best designed experience
@mweis200@BlackPanthaaYT They're two sides of the same coin
This conversation is pointless, I'll be off. Most people that have played it can see the difference in game structure almost immediately. It's got some flaws, and pretty major ones at that, but it's closer to 1/2 than 3/4/5. You can disagree ๐คทโโ๏ธ
@mweis200@BlackPanthaaYT Don't forget 5 did the exact same thing, but rather than a basic car for each class necessary for the following events, you got some of the best cars in the game while all the events let you pick whatever you like anyway
@mweis200@BlackPanthaaYT I agree. But the intent behind those cars is different to the older games.
Its not picking a starter car for endless road races. It's giving the player a baseline for each class, so the kids who don't understand the PI system and upgrades aren't unable to start events.
@mweis200@BlackPanthaaYT And made it so you have to beat the AI to meaningfully progress. Which means you have to engage in the gameplay systems like car building to meaningfully progress.
You see the significance?
@mweis200@BlackPanthaaYT If you simplify things enough on paper, you'll find out unsurprisingly that it's still a horizon game (shocker) but it's about as different an experience to FH5 as FH1 is. Maybe FH2 if you're being cynical.
@mweis200@BlackPanthaaYT Set the difficulty to pro in 5 and I stomp the AI. Even if you can't, you don't have to, you'll get sufficient points anyway
Try just the first qualifier events in 6. You really have to work for it, I repeated the road races with altered upgrade/cars to win and get enough points