Level 19 multi-class gamedev who likes to build stuff. Credits: Riddick EFBB, The Darkness, Yoku's Island Express, Colors!, Indy Great Circle and now (redacted)
5 months using code agents:
- The early frustration is gone.
- I now intuitively where Claude will do well, and what to do myself.
- Some days I don't use it at all. Others, I run 3 concurrent sessions.
- Full automation is the now the frontier. Still discovering the ceiling.
Result of 3 months using code agents:
- Went over the "hump" a few weeks ago
- Starting to see accelerating returns
- This thanks to session setup docs containing the "right" info
- And developing good intuition of what's easy/hard for agents
Probably at 2-3x efficiency now.
AirDraw on Apple Vision Pro is incredible when you toggle on physics.
Being able to interact with your 3D drawings makes them feel like they are actually in your room.
Result of 2 months using code agents:
- Marginally more code produced
- More advanced solutions feel within scope
- Overall progress 50% slower, because I choose to go for those solutions. Will likely pay off?
- I miss coding “in the zone”
But I think I'm getting better...
Hollow Knight: Silksong, 60h
Fatigue prevented 100%-ing, but still happy to have experienced this incredible game. It proved me wrong on boss fights – In Silksong I love them. Like in the best action animes, you enter a state of dance-like flow. Magnificent use of mastery.