Here’s a Sneak Peek of our NEW EXODUS GAMEPLAY TRAILER, 'EXODUS: The Traveler's Creed'
Tune in to see the full trailer TOMORROW, DEC 17, on https://t.co/21fwtYcjES at 9AM PT//11AM CT//6PM CEST!
#EXODUSGAME
We are proud to announce EXODUS — An epic new sci-fi action-adventure RPG franchise developed by the team at Archetype Entertainment.
Check out our cinematic trailer for #EXODUSGAME, produced by @TheBlurStudio. BECOME THE TRAVELER.
Find out more at https://t.co/AGbvsFev6G
Here we go!
After a lot of asset building, test animations, artworks & learning a ton along the way, I'm finally working on an actual #CloneWars shortfilm!
A huge passion project & love letter to the show that made my childhood.
#StarWars#TheBadBatch#fanfilm#TukkTales
Adding support for VDB shadows. Opaque shadows only for now, I will maybe try Fourier opacity maps later if find the time. This is a very sparse volume btw.
#unreal#nanovdb#openvdb#realtimevfx#thepixellab
👋Meet Rokoko Video:👉FREE👈 AI mocap tool to get you started with animation
Sign up: https://t.co/D7cskoNf54
✔️upload or record your motion with a webcam
✔️open Rokoko Studio and export the data into your 3D software
This tutorial demonstrates how to setup a virtual puppet to animate a frog in real-time with an Xbox Controller in #UnrealEngine.
Integrating procedural runtime systems into your workflow is a unique advantage of animating in a game engine!
https://t.co/0Cc9Thhmck
Developed a lightweight directional wind shader today. It works off of the Wind Directional Source actor, so I'm hoping to tune it to a point where Cloth sims and Niagara particles all sync up with the foliage, making environments more realistic!