Dopo averlo apprezzato durante l'Accesso Anticipato, siamo tornati su Moonlighter 2: The Endless Vault e siamo finalmente pronti a parlarvene!
https://t.co/02MWvCvBJw
As a fan of the series, I’m thrilled to be officially working on my review of Onimusha: Way of the Sword! I’m really enjoying this new chapter so far! #OnimushaWayoftheSword
Siamo tornati su Wo Long: Fallen Dynasty Complete Edition su Nintendo Switch 2. Tra un nemico formidabile e una sconfitta devastante, vi raccontiamo la nostra esperienza sulla console ibrida!
https://t.co/lLZdv8swza
MORTAL SHELL 2 -REVIEW- SCORE 5.25/6
Full review (ITA) on https://t.co/iN62J2A3ef
https://t.co/2jkwxM8IwY
After fifty hours, Mortal Shell 2 is essentially what I had hoped this series could become. It is brutal, bleak, fun, and technical. Combat is far more responsive, Shells finally feel like an integral part of buildcrafting, and progression manages to spread its possibilities across numerous systems without ever becoming completely unreadable.
The open world offers varied, layered level design that gives players plenty of freedom to explore, alternating optional dungeons with more carefully constructed main areas. The sheer number of secrets makes venturing beyond the most obvious path genuinely rewarding, while Night Mode even manages to alter parts of the world once Standard difficulty begins to lose some of its bite.
It is not a perfect game. The placement of certain checkpoints makes some sections more exhausting than they need to be, navigation is not always flawless, some enemies share movesets that feel a little too similar, and both the camera and lock-on system could have benefited from further refinement. The difficulty curve also gradually loses some of its aggression once the player's build and knowledge reach a sufficiently high level.
But after fifty hours, none of these issues have undermined what I consider Cold Symmetry's most important achievement. Mortal Shell 2 does not desperately try to become something else. It takes the Hardening mechanic, the Shells, Familiarity, the brutal combat, the cryptic storytelling, and that unmistakable metal identity of the first game, and expands them in virtually every direction.
It is more ambitious without forgetting where it came from, more responsive without losing its weight, larger without completely sacrificing density, and more complex without abandoning the ideas that made its predecessor so compelling in the first place. Above all, artistically, it achieves a personality that very few games ever truly manage to establish.
Cold Symmetry did not disown Mortal Shell. It freed it from its limitations.
#mortalshell2 #mortalshell #review @MortalShellGame@JoypadCH@PlaystackGames
Il nostro lavoro per Don Torrisi non è finito: siamo tornati nel mondo di Mafia: Terra Madre per giocare al contenuto aggiuntivo Uomo d'onore su PlayStation 5. Ecco cosa ne pensiamo!
https://t.co/bqlODLezSs
Abbiamo intrapreso un lungo viaggio nei panni di Sophia, e finalmente possiamo raccontarvi la nostra esperienza con Resonance: A Plague Tale Legacy su Xbox Series X!
https://t.co/5loHK6zqHR
Over the past few days, I’ve been playing The Duskbloods, and I have to admit that it was an unexpected surprise. I found it really fun and thoroughly enjoyed the combat system and the way each match is structured. I wrote about it on my website, the article is in Italian!
In questi giorni ho giocato al Network Test di The Duskbloods, ultima fatica di FromSoftware esclusiva su Nintendo Switch 2: vi parlo della mia esperienza!
https://t.co/gAIZ2BVpoH
Grand Theft Auto VI sta scuotendo il mondo videoludico fin dal suo annuncio, con il risultato che i prossimi due mesi sono un concentrato di uscite di spicco. Ecco quindi 5 videogiochi che non vedo l'ora di giocare prima del mio ritorno su Vice City!
https://t.co/eZpeeyDIZE
I’m currently working on my review of #MortalShell2, thanks to a PC review code I received from the publisher. Plus, you can pet the doggo, so that alone makes me happy! 😎
Little things I love in a soulslike: playing the lute for a frog ...and with a drunkard for a group of drunken scoundrels.
Thank you #mortalshell2#mortalshell#gamescreenshot
Proxima and Tiel ♥️