Can you defeat the AI on the hard level in Planet Conquest and outsmart it?
Many players have attempted this, but can you be one of the few who succeed?
https://t.co/OCSw3ZFiqm
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Planet Conquest AI plays differently on each difficulty level.
EASY โ The AI is 40% less aggressive, earns fewer tech points, keeps fewer garrison ships and makes fewer moves per turn. Perfect for learning the ropes without getting steamrolled. You start with an advantage.
MEDIUM โ Fair fight. Equal tech points, balanced aggression. The AI randomly picks from 4 unique personalities: Rusher (fast early attacks), Turtle (fortress defense then late-game crush), Economist (maxes production then drowns you in ships), or Guerrilla (annoying hit-and-run raids on 3 planets at once). It adapts to YOUR playstyle โ turtle against a rusher and it will out-tech you.
HARD โ The AI earns 20% more tech points, is 40% more aggressive, coordinates attacks across massive distances, and the personality mix is weighted 50% Rusher / 30% Guerrilla. It uses force projection, multi-planet coordinated assaults, feint attacks, economy tracking, emergency defense, and strategic planet dedications. When it smells blood it triggers FINISH HIM mode โ every planet sends fleets converging on your last worlds simultaneously.
Each game feels different. Can you beat all three?
Play free at https://t.co/BET4qbfgCo
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Won in ORBIS VICTOR.
63 turns โข 16/16 planets โข FFA P v Ai v AI
Can you beat that?
Play now: https://t.co/yv3tx0Wr7m
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Won in ORBIS VICTOR.
Concord โข 63 turns โข 16/16 planets โข EASY vs turtle
Can you beat that?
Play now: https://t.co/yv3tx0Wr7m
#orbisvictor#indiegame#indiedev#strategy
ORBIS VICTOR update:
Custom galaxy size (6-30 planets)
4 new game toggles: events, pirates, anomalies, Dead Star
Pirates are their own faction now (gray ships, hostile to everyone).
https://t.co/qPTeb8fnzV
Your galaxy, your rules
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