@silverio_v926@D_Trouble453 Looks like prodigal pants, 30th anniversary streetwear gauntlets, life jacket vest from current BP. You'll have to dig through shaders.
@ChrisRGun You can absolutely improve the level design and balancing of Halo 2. You can also improve Halo 3s story and length. Will they improve either? Probably not.
@MacticsG1 Self rez doesn't feel good. It's in an awful spot. Feels terrible when you down a squad but can't even finish them in the time it takes to just revive in your face.
@AfroM1_ What are you angry about? The communication issues have been addressed, and bugs take time to fix.
With DBDs release schedule, new content is prioritized over bugs. It's always been that way. I'm not saying it's right, but I don't know what you're expecting
@Frost98302894@maniacoverlord@DeadlyNaya Hatch only exists so matches don't get dragged out. It was the original end game collapse.
How would you remove hatch? Last survivor would want to hide indefinitely. Start end game collapse as soon as the 3rd survivor dies? That would have its own problems.
@DestinyNostalgi I would agree, except she's the only character really designed like this. Void, Blackbird, and the big fella have much more simplistic designs. Her loud design matches her personality and gameplay loop.
@wiintahX Absolutely. Throughout all the titles, you can see the crossover of art styles. It's very obvious in D2 with the DSC and the Arcology on Titan (GOTD).
@PantsuWotaberuu@madis259@DiscussKing Destiny 2 adopted a more unique style as it went on, but D1 definitely shared a lot of its visuals with the prior franchises. There's a ton of Hunter armor that looks very close to that craig mullen marathon art, for example.