New #klystrack-plus release! Several instrument programs, autosaves, drag'n'drop files, mouse drag selection and much more. #chiptune
https://t.co/cS3rzXro4m
Someone used the KSP soundtrack as backing to an AI-slop voice video called "30 Affirmations To Manifest Abundance", got 4 views, then submitted it to YouTube's copyright bank, so now KSP videos that have the KSP soundtrack are getting claimed (including my most recent one).
@YouTube I have submitted a dispute but ongoing abuse of the copyright system needs to be cracked down on and I hope this can be investigated and dealt with swiftly @YouTubeCreators
The claimant video (they are claiming the song is called "30 Affirmations To Manifest Abundance"):
https://t.co/aWIloh57bJ
The ACTUAL song is called Bathed in the Light by Kevin Macleod and also IS IN THE YOUTUBE AUDIO LIBRARY (screenshot attached)! And is free to use under Creative Commons Attribution 4.0.
https://t.co/AbFoFcFDpU
I returned there just to follow this amazing small studio — https://t.co/kZKV7UzSU7 — but I can't for some reason. Cannot follow at this time blah blah. Does anybody know why? It's probably because I was inactive for a lot of time
@marian42_ Take a look at what KSA devs are doing. They have their own BRUTAL framework and use Jolt multithreaded physics engine, unfortunately BRUTAL isn't open source, and even if you use it you will still end up writing a lot of C++ code.
So frustrating that looks like I can't set up hardware interrupts and my own DMA settings on #playdate — they get overriden every game loop tick. Filled a game fund pitch form with tracker proposal where music engine runs entirely on hardware interrupts. Hope Panic would listen.
@zhuowei Iirc this particular unit doesn't have hardware FP support, maybe that's why. Although you surely can find alternatives with FP support, maybe even 64 bit ones with 32 & 64 FP support and like 256 mb of onboard RAM. Yeah, that's sad, without hardware access can't do the tracker.
@marian42_ You may be interested in Astortion devlog on youtube. It's more about 2D graphics, but it has some unique solutions that could be applied to 3D as well.
What if I make a "Craft" by lft - like demo but with flipper? Gonna try to overclock it, the 2nd radio core may not like it and burn though. Also it would be much harder to write a demo because I would use no asm or cycle-accurate code, just DMA buffer for 1 scanline.
Made a 4-channel chiptune tracker for @flipper_net! Here it is playing the demo song ("Back Again" by 4-mat).
Watch full version on youtube: https://t.co/0qVbn0pO7E
#flipperzero#chiptune
@marian42_ Well, even the KSP which uses doubles internally accumulates rpunding errors during one orbit circle, so you either use "on rails" approach or disable gravity at all.
@marian42_ Because internal FPU registers anyway are 80 bits long, so the difference between float and double on modern CPUs is only in memory size, not in calculations speed.
@marian42_ Well, no need, you can do the traditional "player moves, world stays". I am not sure if Unity would allow to use doubles though. And if it doesn't, is as stupid as not saving e.g. gameobjects speeds when using standard functions, this one thing is annoying as heck in KSP. Why?