‼️‼️ ATTENTION: YOU CAN NOW EXPORT EVERY EDGEGUARD, RECOVERY, COMBO, OR REVERSAL AS AN UNCLE PUNCH SAVE STATE ON https://t.co/d3QQ8Iy8as ‼️‼️
The Melee improvement loop will never be the same.
1. You can now search game data for ANY player, against ANY character, including your own sets.
2. Jump to any Edgeguard, Recovery, Combo, or Reversal moment in the Set Viewer
3. Loop the moment (now without re-seeking), slow it down, advance frame by frame
4. ‼️‼️ EXPORT MOMENTS AS UNCLE PUNCH SAVE STATES ‼️ ‼️
5. Coming next: view suggested variations for how to secure the kill, and export those as well!
The Set Viewer got a complete visual re-design to boot.
Please join our Discord if interested in Beta Testing. Once fully launched, this will be a Premium feature. https://t.co/Bwsdwu8kt9
We're super excited to make this available to the grinders of the Melee scene. The future is now!!
@Bones0toDeath@Kuriwastaken Yep. There will be some lossiness but it’s only a problem if you try to analyze their controller input habits, which is a niche use case
Excited to debut a preview of this...
On the left is Zain vs Sirmeris at Full Bloom 2024.
On the right is the same game built using MP4 video footage alone.
Do you know what this means?
Yea, we are quite open that we use LLM tools to speed up our development workflow.
Our main developer has over 10 years of software engineering experience at top tech companies and has been writing code and making Melee tools for years.
The important thing to note is that not a single feature on the website did not come from us or a suggestion from the community. We care a LOT about user experience, robustness, stability, & security and have poured over a thousand of hours and thousands of $$$ into Lucky Stats in the 14 months since launch.
It is an entirely different paradigm from generative use cases and vibecoding. Vibecoding is when you launch a poorly tested, insecure, and buggy product and expect an audience to give a shit about it. And they usually die within a few weeks.
Lucky Stats has evolved into an impressively complex and mature architecural platform. We have dozens of backend AWS EC2 workers, multiple GPUs, automated alerting and error detection, and a super robust testing pipeline.
We are Melee community members since 2014, and I think we've done a good job at showing that to people and have built a novel product that continues getting new, valuable features every week.
On the UI, though, ya we aren't the best at UI LOL. It is what it is and we can't afford a designer. C'est la vie.
Lucky Stats simply wouldn't exist with the ability to speed up the development workflow as significantly as we can in 2026, we all have full-time jobs. It is not a vibecoded product.
@LuckyStatsGG If this thing consistently works it may be one of the greatest tools ever created in Melee history. Imagine being able to get a .slp file of ANY old set to analyze exactly what the players did. Hats off to y'all working hard on this, what amazing things you're doing for us all🙏