For the last 1.5 years, I've been contesting Valve in order to get my anti-war game published. After total dismissal and stonewalling the process behind "review" from their side, I can't keep it under the rug anymore.
#gamedev
https://t.co/0d9QdKLDV0
Tiny Teams starts NEXT WEEK!
We’re showcasing the best games you’ve never heard of.
It's the biggest festival about the smallest teams and their totally incredible indie gems—celebrated all week on Steam and Twitch!
Get ready to watch, play, and discover from Aug 3rd-10th 👾
I noticed a bunch of games recently have launched at $20+! Choo-choo Charles, Dwarf Fortress. Indies have been pricing their games too cheaply. Here is the average price of indie games (red line) and AAA games (blue line) for the last 14 years 🧵🧵🧵
"Uncertainty, not outcome, is the root of stress." — Naval Ravikant
I've been in game projects where the project would last for 18 months, and there was no evidence that the game would be fun unless all the missing parts were put together.
Internal voxel editor for SpriteStack. Took me about a year to learn/make. All tools are GPU shaders (WebGL). It supports frame based animation and improved 2D mode for old spritestackers. Some unique features that I don't want to spoil yet.
#gamedev#voxelart
Amongst the leaks & fallout I see a lot of game devs note/complain that gamers don’t know how game dev works and like… yes? So?
We don’t need them to. It’s a culture problem not a knowledge problem.
I don’t need to know how music is made to not be a bitch.
(1/5)