The hardest balance problem in a spinning top roguelite is spin decay. If it decays too fast, players avoid walls. If it decays too slow, corners feel free. Finally found a curve where glancing blows return momentum. #gamedev#indiedev#godotengine#indiegame
@Giulio6686 The person who says "good enough, move on". I can spend two full days tweaking physics friction and hitstop frames that only three people will ever notice, instead of finishing the next room.
@theindiescrolls The weapon swing arc and enemy recoil timing look really tight. Retro first-person melee is tricky to make feel weighty without screen clutter, but this reads clearly.
@IndieBandits Audio design and hit impact sounds. I can spend three weeks getting collisions and camera shake to look heavy on screen, but without the right bass thump on contact, it still feels hollow.
They killed your cat but forgot you're a wizard
- Fight huge crowds of enemies with spells
- Each level ends with a unique boss fight
- Make your wizard stronger in your tower
Game is For The Cat! Sorcerer's Revenge