Time to dig deeper into optimization. The more tracks we added to #RocketRacingReborn, the more the frametimes increased.
I can't let this continue, otherwise, the game will eventually become unplayable...
Target is ~30ms, let's see what I can do!!
#UEFN#Fortnite
While disappointing to get rid of the gameplay framework, it's only the framework like Actors, Pawns, from my understanding. The engine itself remains C++ and you can still choose to build your entire game in C++ with flavors of Verse (much like you can with BP), or so is my hope. Actors specifically getting replaced by more efficient alternatives (Scene Graph, Mass, ...) has some benefits although it will be a painful transition I imagine for many.
I expect many studios to continue on UE5 well into UE6's lifecycle until it's viable and meaningful to upgrade (much like only the bravest of souls would dare to go into production using UE 5.0 some years ago). There is a huge cost involved in retraining your entire studio for Verse, and converting existing custom game frameworks (the vibe-converters are just an idea at this point).
I would love for @TimSweeneyEpic to share more info on the future of C++ and Verse. Like what's happening to GAS, State Trees, and other systems. What part of games will remain in C++, and where does Verse become a necessity by the engine's design? Would someone still build an inventory system or underlying ability framework in C++, or any part of the game's internals, or is that all Verse's domain?
As for a timeline... End of 2027 is UE6 early access, that will likely take 12-18 months for UE 6.0 full release, late 2028 or mid 2029 even. Before studios have transitioned over, we might be looking late 2029 or well into 2030. (and existing games would need to finish production on UE5 first)
Verse isn't ready yet, so you can either start/continue building with C++ now, or wait around and do nothing but UEFN until then.
@rgbman1776@HYPEX Yeah It is, its a really fluent transition. Though for marketing reasons I assume they will make a big "Fortnite is now UE6" announcement in a few months either way.
Sneak peak into the new RRR UI.
This is inspired by an actual unshipped lobby menu, which I stumbled over when reading through the Rocket Racing Archive.
https://t.co/G9gS9awuxX
#UEFN#Fortnite#RocketRacing#RocketRacingReborn
@GismoMaps Definitely worth, had to give away one of my 2x 32GB Ram sticks and UEFN was having a hard time.
Finally back to 64GB and it runs so much smoother