New IW8 Feature: Custom Models
as of now it only supports 3 techsets and i dont plan to do many as there are people with a million times the experience i have doing this sort of stuff. but here is a model from quixel using a vertex animated foliage techset
brought this up before but i have a cool concept for someone who has alot of ai usage, they can train datasets of all the demos from something like bo2 to make bots play like actual people, for pathing prediction movement choices. would be sick to do this for a bunch of games
@Tychoof it would but would take alot of work because you would have to make a rig converter to the iw skeleton and make sure when it converts the rig the weights are correct etc... doable but i dont know if i will do it coz its a pain in the ass
New IW8 Feature: Custom Models
as of now it only supports 3 techsets and i dont plan to do many as there are people with a million times the experience i have doing this sort of stuff. but here is a model from quixel using a vertex animated foliage techset
this would not be possible without alot of ground work and research covered by these people:
@Astral_CG alot of the techset/shader information for reading material data
and referencing these for reseach into .ff:
https://t.co/QtGpwTxfh3
https://t.co/RXnlkt5JH8
@natharasho feel like its not right to post the nathan dropped the hotdog vid but i dont have it on hand, either way happy birthday brother, ur progress over the past year been inspirational man. hope u having a great day
@MalachiJGK not in the official release game but with the tool i made using an offline build of the game you can record and playback demos. with many features, id suggest browsing my discord or some of my tweets
Lumit 0.11 is out.
- Lumit web version https://t.co/v1X4AGPkKQ
- 3D models, materials and shadows, shapes, and extruded text
- Volumetric light
- Smoke and Fire sims
- A million particles on the gpu
- Film effect
- Interface update
- Intel Mac support
https://t.co/LtcjlOH8qa