@FredrikAurdal@jme_xyz@figma This is not WGSL shaders as far as I know, this is just Figma Motion combined with plugin that helps him keyframes properties. Shaders that do this in a good quality would requiere signed distance field or similar approach.
@negativespaceca@soggyburritowu Solve at least where motion fits into the produtcion pipeline. CSS keyframes on the canvas are, for now, only good for social media. You need to focus instead on implementing functional state machines solution. There are a number of methods for implementing this in tools like F.
@Flamesdesigns@zellzoi They weren't targeting people who understand motion anyway. This is more for investors and people on social media. Real-world implementation using their combination of css keyframes, GLSL and WGSL shaders isn't feasible on multiple platforms without a unified runtime solution.
@rsms@miggi@figma It is css keyframes and GLSL combined with WGSL. Somehow web runtime ready but not multiplatform solution. They mixing several things and whole idea is more for investors/social media than for real working pipeline.
@cstmview@hidysaam Normally, probably only scale down/up objects and shader calculates blur and something like edge contrast/simplechoker progressively or something similar. Just fake, no vector path manipulation, just effects. Dirty way.
@Aigbe_E_Marvel@megxwayne Do you know what shader is? Figma only support fancy vibecoding without access to control whole process of building shader โ textures, displacement, heightmaps, noise etc. every parametrical inputs that shaders are based on. It is black box with exposed controls for some props.
@SaboMakes@figma No its only simple UI over css keyframes. So only simple props are supported. No vector path animation, no other things that need another apporach or custom renderer.
@DoorJacque3701@Olexio1@ArkhamDreamer Modders does not made it look better. If we talked about mods released cca two or three years after release. Those e3 mods etc. were just tweaks for some variables changing nothing but โmore dofโ etc. E3 demo was unrealustic beautiful corner or more like pitch.
@CoreyH_Sales@Pirat_Nation Because some people have always envied creative people for their talent. With the rise of AI, theyโre making their voices heard more and more, and they feel that even theyโwithout talentโnow have a chance. The celebration of Adobeโs downfall is a result of envy.
@Czechass48@MarekVyborny Coze? Telocvik je teda v tomhle veku asi milionkrat dulezitejsi nez vyuka anglictiny ve skole. Anglictina se odjakziva vyucuje MIMO skolu.
@stealth_cz@JanRadegast@VxalCZ jinak u nas se hodne lisi spicka vs bezny den. Takze vetsina chodi vpravo, protoze kdyz je prazdno, jdete automaticky spis vpravo. Problem je spicka, kdy se vsichni predjizdeji a par chodcu jde vlevo a vetsina vpravo.
@stealth_cz@JanRadegast@VxalCZ hele ja to beru. Kazdy ma nejaky svoje zasady. Zalezi i na typu stezky ve smyslu, jaky je tam provoz a sirka. Taky hraje roli to, jak to dela vetsina. Ale nikomu nenutim neco, co neni v zakone. Treba mesto Plzen primo doporucuje vpravo.
@stealth_cz@JanRadegast@VxalCZ Ten clanek na strankach policie je chybny. Bylo o tom uz hodne namluveno v mediich. Prilisna proaktivita selskyho rozumu. Plati proste to, co je v zakone. Zakon jasne mluvi jen o tom, ze se nesmite navzajem ohrozit. Pokud neni vymezen pruh a neni tam uprava, je to na vas.
@JanRadegast@VxalCZ Nikoli. Na smisenych bez vymezovaci upravy plati, ze ucastnici maji z pohledu prava rovnocenne vztahy a chovani je ciste dle zvyklosti. Ja treba chodim vyhradne vpravo.
@VxalCZ Pro vsechny odborniky: nejcasteji jsou problemy na smisenych stezkach pro chodce a cyklisty. Tedy tam, kde jsou prava ucastniku dle zakona rovnocenna a neni upravena ani strana, po ktere se ucastnici pohybuji. Plati zde uzus.