We're finally revealing our game, Northward, on Steam!
An open-world co-op adventure about sailing a scrappy ship through a northern archipelago and uncovering the mystery of a fallen star.
Wishlist on Steam:
https://t.co/heUDuf39n2
We're finally revealing our game, Northward, on Steam!
An open-world co-op adventure about sailing a scrappy ship through a northern archipelago and uncovering the mystery of a fallen star.
Wishlist on Steam:
https://t.co/heUDuf39n2
I know that there are other high schools around the world with a few game dev courses, but to have a full 3 year high school curriculum with a main focus on game dev seems very novel. Regardless, I think this is wonderful news for Stockholm as a game development capital.
A highly specialized game development high school program was just announced here in Stockholm, and I am wondering if this might be the first of its kind globally?
https://t.co/oKElfTldwm
From the mastermind behind GTFO, Payday, and Payday 2 comes the next evolution of co-op heists.
Run unauthorized errands for Midway's corporate elite – from sabotage to assassination, business is booming. #DenofWolvesGame
Watch #TheGameAwards gameplay premiere 👇
Don't miss out on the trailer for @denofwolvesgame – the new co-op game by the heist masterminds Ulf Andersson and Simon Viklund.
See the full trailer:
https://t.co/ZO1eIXsA8p
@lisyarus I think motivation will always ebb and flow, and that's alright, as long as one does not give up. A big help that has worked for me is to always work with another person. You can motivate each other and you will probably feel a stronger sense of duty towards the project.
@GardenGateSeth This is why I hope that smaller open world games become more numerous. "A Short Hike" by @adamgryu for example provides the open world experience in the scope of an hour! I just find 300 hour games too daunting
@Voxels This is such a shame. Seeing your art on my feed always brings me joy. I think your style is unique and proves well on its own the possibilities of voxel art
After 16 months of work I'm ready to share https://t.co/8FtBldzYAe, my project to procedurally generate scenic landscapes, packaged as a chill driving game. Built with @threejs to run in your browser - no logins, no installs, just roads...
#threejs#procedural#webgl
This month's Employee Portrait is dedicated to our Gameplay Programmer @MarcusKaraker! Get to know the people behind 10 Chambers and their stories in connection with their role in the studio.
Read the full interview 👉 https://t.co/a7c80k5mqs
@Alariko_ I'm so inspired by all your pieces: the style and the storytelling within them. They're like windows into other worlds, and my brain can't help but start to fill in what's beyond the frames.