#REX dev log day 8: Dapper Sans
From the official Pollyanna "MOTHER" official comic, that Toby Fox worked on, various Undertale characters dressed up as Earthbound/MOTHER games were present as a tribute to both games.
This outfit took a while, with heavy model and texture work.
@Missingno123311 It's a cake. You can personally make another one so your preferred cakes. Nobody is stopping you.
Don't bring your own disappointments with the moveset just because I made the character real-er than what we had previously.
#REX dev log day 7: PAC-MAN
Another special revamp! Due to new technologies such as ItemEx, it was finally easily possible to make custom items! This allowed not only PAC-MAN's entire Bonus Fruit roulette, but also a proper hittable Hydrant and a faithful Trampoline too!
@BillytheTrench Yes. Effectively Louie has more tools instead of having to rely on upcoming Pikmin types.
Having to consider 5*3 different possibilities for already dynamic moves is a bit too crazy, this is why Olimar has a very simple kit.
#REX dev log day 6: Louie
Another semi-rework. Now Louie favors consistency by only using Bulbmin, but has a lot of new different (and crazy!) tools. This is a special one that required lot of code fixes that also got officially in other projects. Here's a quick *evil* showcase:
#REX 0 Dev log day 5: Alph's Winged Pikmin
Representing Pikmin 3, Alph has gotten a new-old partner, the Winged Pikmin. Strike fear by holding your opponents hostage, and hit them with your Rock Pikmin. And, when buried, you can grab them with Pluck! Here's a quick rundown:
#REX 0 Dev log day 4: Nu-13
@BlueAnothen's Nu got a lot of love this patch.
From move rewrites, engine mechanics made up for her and lots of balance changes to keep her more reasonable, she gotten a big touch up in her effects, with the ArcSys classic of being costume colored.
@vivvidjonahYT It's not. It's a lot of months of work and balance changes. A lot of characters cannot air dodge from their actable up specials, Kazuya was one of the exceptions.
#REX 0 Dev log day 3: Kazuya
A very problematic Devil. Got a lot of work done in the background to fix many of his bugs and inconsistent clunkiness! Uses PM floaty DJC mechanics, first ever custom hit GFX and sharp SFX!
His coat shines and Rage features rimlight like in Tekken.