Please bring back full ammo on load-in to raids and dungeons. One of the best QoL changes to RaD content in TFS was the addition of full ammo on load-in, something many were disappointed to see removed in The Edge of Fate. Now that it's been a few months, clarification would be appreciated on whether this is intentional, since I could see something like this going under the radar during the RaD power delta transition. @Destiny2Team@A_dmg04
1/2
I don’t think it’s a hot take to say this:
Bungie RAD play testers should not be teaching teams raid mechanics on day one. Especially when:
1) those raid mechanics are unsolved
2) not even 5 teams have cleared the raid
Have some shame.
@coreyrbrownn@Thzapameko@Creatoroflyfe@SkorriTv i think it comes out to (75+3+15)*5+55*4+65+60=810 total stat points active at once if you include fonts. theres other ways of increasing stats through weapon perks and stuff im too lazy to work out lol
@coreyrbrownn@Thzapameko@Creatoroflyfe@SkorriTv 30, 25, 20 =75
+3 with tier 5 tuning, +15 to masterwork
you can get +60 with subclass stats, and obviously +50 from stat mods, or if you count fonts you get +65 on arms and +55 on everything else
@Destiny2Team It currently isnt possible to be a completionist for destiny 2 with only 700 vault space as you'd need
150 raid armor pieces*
192 exotic class items
138 exotic armor pieces *
60 T5 legendary pieces per archetype**
150+192+138+60*6=840
with only 700 vault space
I've heard that in dev builds you combine all exotic class items into a single piece per class. It would be amazing to have an option for this in game. And even more amazing if you could do the same for legendary pieces although I see how that could be technically challenging
*ignoring different stat distributions (x6 x4)
**ignoring different tuning variants (x6)
if you include those you'd need 12294 spaces
This really sucks for people who want to grind perfect armor :(
Also ignoring ALL weapons