Hey there! I finally found some time to make this personal project I had in mind since the Dragon's Rise challenge! Hope you like it 👍
#VFX#VFXFriday#RealtimeVFX#UE5
I must have dabbled too much with stylized... now everything HAS to have that feeling.
Changed the plant (i found it online - just animated differently and added the hit anim) and added VFX where the roots spawn.
At least overall timing now feels better!
Fire this good in UE5? Yes please @ThomasCorvée’s stylized fire breakdown is a masterclass in making digital flames feel organic and artistic. #vfx#UE5
Just released a UE5 VFX master material pack on GitHub ✨
https://t.co/PuiNPHhzYS
Check out the setup and usage guide here:
https://t.co/qWaKtz5gcd
(English version coming soon — please bear with me a bit!)
#gamedev#vfx#ue5#ue5study
Don’t like the hard edges on your meshes? Try Fresnel Soft Edge and turn your elemental orbs, energy shields, or tornadoes into smooth, beautiful VFX with soft transitions.
#VFX#GameDev#UnrealEngine#UE5#RealtimeVFX#MoreVFXAcademy
Working on a news letter article about Diablo 3 VFX techniques and how you can take them a little bit further. In this case we're using a custom nonlinear gradient to define the volume of our smoke. We take D3's psuedo volumetric smoke techniques and make it react to the suns position and color.
Hi everyone! New little 3D project with my friend Gustave Besnard 🔥🔥
No AI, it's all rendered in Unreal Engine 5.
You can see the breakdown here:
https://t.co/AUKlo8JcLL
- Music version: https://t.co/eO181yyQMR
- Ambient version : https://t.co/9JnTUWB9P6
Hi everyone! Here's my submission to the RealtimeVFX Monthly Challenge "AirBending", hope you like it😁
You can see the breakdown here: https://t.co/PFOLQqjArF
#VFXFriday#UE5#UnrealEngine#VFX#realtimeVFX#Tornado