@AccelRiderX@MaximumADHD If devs were pushing out bad code before, they'll do the exact same now, just at a faster rate. It's just much more visible now that making games has become so easy with llms.
@AccelRiderX@MaximumADHD A majority of it is because the technology is so new. To make the technology more accessible, companies will continue making things more cheaper with a competitive market. I wouldn't say it's causing enshittification though.
Introducing Gemini 4 Argon – our new frontier model.
It’s built for complex workflows across coding, enterprise knowledge work, and cybersecurity defense – rolling out today to a set of trusted testers through our Fairwind Program.
@MaximumADHD I think it might be worth it for you to lower the amount of tokens here. Starting every prompt with this as the system prompt will already end up taking a chunk of your context window. You could try to split this all up into little skills instead.
Code: PocketOfStars
Gives: 15x Trait Rerolls, 10x Race Rerolls, 1x Fruit Chest
Next code at 200 reposts and 400 likes
Game Link: https://t.co/hS5uhFTJ2w
Current progress for an upcoming game. @sleitnick 's Knit has actually been a lifesaver for making handling EVERYTHING easier. Currently Swimming, Dashing, Double Jump, Running and Walking have been implemented. #RobloxDev (Thankyou for creating knit)
Araki during the serialization of Steel Ball Run:
What are these? Emojis? Oh they look cool...
Maybe I should make my own for literally ALMOST EVERY SINGLE SPEECH BUBBLE FROM NOW ON
I improved Rojo's diffing!
Thanks to my diff visualizer, I noticed Rojo applying "changes" that were really just its inability to properly handle some types. Enums, colors, etc.
So I fixed that up, and now Rojo only deals with real changes!
Published to Rojo Boatly. #RobloxDev