" Mé pourquoi il ne nous donne pas un petit kek choose Elton Muks s'il a autant hein ?! Il pourré racheter la dette Belche mé il va sans doute achetey dé billets de lot'rie ! "
Today I disabled IPv6 on my home router entirely. There are (sadly) too many devices and services with obscure bugs when it's enabled, and I'm tired of playing whack-a-mole sysadmin just to keep a full IPv6 stack.
I'm not sure we'll ever see full IPv6 adoption.
🚨BREAKING: Henry Nowak's father speaks out on the murder of his son:
"He told officers he could not breathe NINE TIMES, he said he had been stabbed FOUR TIMES, but the officer replied saying' 'I don't think you have, mate.'"
What a brave man.
CachyOS decided to resolve the problem with Discord RPC in games on Linux.
Their latest custom version of Proton (Valve's tool for running Windows games on Linux) includes an automated solution to this problem through a bridge in the compatibility layer. While until recently you were forced to manually add the game process as a status in Discord, browsing through 30 other running background processes and then optionally fixing capitalization so the status would be assigned to the game, now you have it fully automated. These statuses should include custom data, e.g., about the lobby, just like Fortnite does on Windows.
Currently, to use this solution, you need to install the latest release of Proton-CachyOS and add the optional environment variable "PROTON_DISCORD_BRIDGE=1" to the game's launch options.