@VgSenpai "Please understand, I can't do the thing that is hard and solves the problem. This is why I do the easy thing that actually doesn't solve the problem at all. To makes me feel like I'm doing something"
I think a tool to kill some small parasites or deter some of the small-mid sized fish would be a good compromise. The knife was perfect in the first.
Always dodging angry fish is tedious.
Subnautica 2 Design Lead Anthony Gallegos recently explained the reasoning behind the game’s no-killing policy in an interview with MinnMax.
Gallegos said the decision was not made because the studio opposes violence in games:
“We’re not like ‘we’re a game about pacifism’ or ‘we’re a non-violent studio’the studio was founded by modders who made Half-Life mods, and their first mods were all about shooting aliens.”
Instead, he said the team had two main goals. The first was to shape how players interact with the world:
“Our intent, actually, was two things. One, we wanted to avoid giving players the attitude that they were dominators over the world, because the message of the game was very much about people learning to live in parallel with the world they’re in.”
Gallegos also explained that the team wanted to preserve the sense of danger and tension and cited SOMA and Alien: Isolation as major inspirations:
“We’re really inspired by games like SOMA and Alien: Isolation.”
“If [SOMA] ever gave players the means to fight things, no matter how intentionally miserable they made the experience, players would always be like ‘it’s always better to master the crappy combat than it is to deal with the constant threat of the thing’.”
According to Gallegos, removing creature killing helps maintain the feeling of vulnerability and encourages players to survive, adapt, and coexist with the alien ecosystem rather than simply eliminating every threat they encounter.
@SandyofCthulhu I don’t mind a side game. Especially since they took the opportunity to create a new interesting mindset for the MC.
But the fact the gameplay gets interrupted constantly by “cinematic moments” kills it for me.
Tim Sweeney, CEO of Epic Games, is criticizing Steam again over court documents claiming Valve pressured Ubisoft over a cheaper version of Rainbow Six Siege sold on its own store.
Sweeney says a dominant store taking a 30% cut can bully developers into not passing savings to customers on competing platforms with lower fees.
“Is this the ‘fair competition’ praised by recent articles? If a store with dominant market share taking a 30% cut can bully developers into not passing on savings to customers on competing stores with lower fees, then competition doesn’t stand a chance.”