Have been developing a game for web and my kids wanted to play it on the phone. Since I built it with #React, #ThreeJS, #R3F, and other web tech, I tried out Ionic Capacitor to get it on mobile.
Had to make plenty of changes to support touch controls. It’s working well so far!
Stick RPG 4D is nearing 5 years of development... Most of the engine features are in place now it's all about content. Having more fun than ever!
https://t.co/YSE0SRUbEd
#Reactjs#threejs#r3f#gamedev
CC: @XGenStudios
@0xca0a I broke two bones in mine several months ago from punching my TV after getting fired from my job... Live code interviews were the worst. Thankfully healed up pretty good and able to hit the enter key again. I'll pray healing for you!
▵ https://t.co/nKdqTu8rnh 0.56.0 has been released with some great new features and choice bug fixes!
What’s Triplex? It’s an editor for React Three Fiber where YOUR code is the source of truth.
Learn more about this release below 🧵
#threejs#react#r3f#webgamedev
@itsdouges I thought your editor was going to be the starting point for react-three-editor... it really should be! I'd love to be using it for my game.
Update, sound on 🔊! Here I talk through:
🔎 Focusing scene objects [f]
🕋 Transforming scene objects [t,r,s]
🎯 Focus mode [shift + f]
This is all to make my life easier when making my game with R3F. Think they'll be useful for you too? Let me know in the comments! 👇
If anyone's wondering about the UFO... That is a pedestrian abduction mechanic I've been working on. In the future it will be reserved for certain parts of the storyline. The Truth will be in this game and expose much of the "great deception" that is happening in RL.
Building the game I've always wanted to - a Stick RPG in 3D!! Inspired by @XGenStudios and made for my daughter. Thanks to the #r3f community and @0xca0a for enabling #ReactJS developers to make 3D games. This one's 2 years in the making. Check it out: https://t.co/kklLMWcU8M
#Threejs has its own scene state, Cannon has its own physics world state. My game state is in Zustand stores. Update logic happens in useFrame() hooks or event handlers. TBH, this is spaghetti, not ideal. Next game will use an ECS architecture @hmans' https://t.co/uVuhrfb2c6
@0xca0a Watching!! Been making a 3rd person adventure game on the side with #r3f for 2 years now and have thought so many times to bite the bullet and create a level editor. Positioning objects in react code alone takes too much time. Cant wait to see where this project goes!!