@MadbaronChudson@Chaoslord1848@LookAtMyMeat1 There really is not much difference between raiders and tribals at all. That's why the great khans and mojave brotherhood of steel qualifies both
Not every Soul Train dancer was high. Many of them genuinely loved to dance. Dancing was the expectation on shows like this and in clubs, house parties, roller rinks, and community spaces, many of which barely exist today. Studio 54, by contrast, was a different scene entirely, and its drug culture has been openly documented by the people who were there.
Copyright. The show has this wonderful scene of the new kid shady shands and then Hank receives his wacky animation of a vault boy in front of a nuclear weapon instead of any actual useful info. It's all jokes. Real immediacy of nuclear threat? Nahhh, Our Timeline is beyond that.
The fact that Bethesda properties keep using an air-dropped nuclear design instead of something like a contemporary ICBM warhead ala Lonesome Road is a perfect summary of how they treat nuclear war. Nukes are just toys. A safe sterile design that doesn't infringe on any US army
Super Mutants have been done dirty in Bethesda games. What started out as a tongue-in-cheek play on Orcs, actually became a fun and explorative race of mutated people designed to be slaves and mindless warriors. However, unlike the Bethesda games you actually meet quite a few very intelligent and very interesting Super Mutants in the Old Fallout Games (the Lieutenant voiced by the Legendary Tony Jay and Marcus voiced by Star Trek's Michael Dorn are stand outs). When you thoughtfully world build, you write characters - not everything is just something to shoot at. We also get the Nightkin, which are a brilliant subset race of schizophrenic Super Mutants both addicted to and traumatised by their excessive Stealth Boy use. Again, these are groups of people designed and written with tact. Something Bethesda never understood.
@markstwatter2@bram_bllee@pinglyadya Fallout 1 was pretty straightforward despite having jokes and goofy random encounters. The use of goofy humour and satire helped set the mood Fallout 2 dialed up the wackiness quite a bit, but still kept the overall tone more grim.
@Esoteric_76@Leo1Winters@Tunnelsnakefool Bruh it's fascism that shit can and will change once they have more access to automatic weapons. The ideology and symbolism are only the thinnest glaze on top of the war machine