Our Creator Series continues with the incredible @Bippinbits in conversation with Kepler’s own @MattHandrahan.
They explore René’s early inspirations + the design philosophy behind Dome Keeper, and the studio’s new project, PVKK 👇
https://t.co/X4gWuqCv40
To celebrate the launch of the incredible @expedition33, we're creating a little Gustave here in Bionic Bay.
This will be available soon within Bionic Bay Online's ghost data racing. Until then, congratulations to our friends at @SandfallGames and good luck, Expeditioners
@SWTD_Game@ChineseRoom@MattHandrahan Taken from our new semi-regular series, Kepler Selects, featuring games hand-picked by the Kepler team that we love and think you will too.
🔗 Read more here:
https://t.co/sXz8wYBTGh
💸 THE CRAB IS SEEKING TREASURE💸
So our funding plans for Game 3 fell through. I guess 2024 is really taking no prisoners 💀
But hey interest rates are down so if you represent an investor/publisher and want to help us make our best game yet, our DMs are open!
Introducing Kepler Stereo, our new series of mixes curated by Kepler and some selected friends. From video game composers to artists and designers, the mixes span a broad spectrum of genres and influences.
🚨 We are announcing our game!!!🚨
🎉 At PC Gaming Show!!!! 🎉
It's a huge, exciting deal for us to show you what we've been working on. Check it out Sunday 9th June, 9pm BST/4pm ET 💜
RTs extremely appreciated! Now to go throw up
Brendan Sinclair is too principled to still be on this platform, but on the day someone saw fit to fire him, I'd like to remind potential employers of his brilliance. First, the best regular commentary on the games industry you'll find anywhere:
https://t.co/xYemMZWwHc
https://t.co/uY9AlufDu2 managing editor Brendan Sinclair has been laid off.
It sounds like even more cuts might be happening across the Gamer Network of sites (Eurogamer, RPS, VG247 and others).
This is absolutely devastating news. Brendan's weekly columns are irreplaceable
@SweChefJoakim@DevRelCallum@KowloonNights@Kepler_Interact Not to interrupt, but we publish and project fund. No hard bottom limit on project funding, though we don't tend to publish very small games (but we do fund and provide guidance on self-publishing). There's a submission form on the website -- under then 'submit your game' button
✨ GDC things ✨
we're looking to hire a community manager for @darkwebSTREAMER in the upcoming months (+ some other stuff)
if you have evidence you can grow+rock a community and can sass with the best of em, and you're going to GDC, hit me up to say hi! 💖
The first game that was both signed and released while I've been at @Kepler_Interact -- I reckon I could be here for another ten years and not see another game as unique as this one. The team at Ironwood are wizards.
BUY IT PLEASE 👌