In case anyone missed it, my new game, LOVISH, is out on all modern platforms! Please check it out and let me know what you think! RTs appreciated π!!
π LOVISH is OUT NOW π
Thank you for the amazing reception so far π₯Ή
A crazy and fun adventure about "true love", available on PC, PlayStation, Xbox & Switch!
RTs appreciated π€
We will be demoing "Castle In The Darkness 2" this weekend! For anyone in Kyoto for #bitsummit, we will be at @c2kyoto doing a private showing from 7pm-10pm on Friday and Saturday! Let us know if you're able to make it βΊοΈ. Also, wishlist below π
IT'S HAPPENING. π°
The steam page for our upcoming adventure "Castle In The Darkness 2" is live!
Every wishlist helps a ton, so if you'd like to support the game:
βοΈ Check it out
β€οΈ Wishlist it (link below)
π Repost this
I had the chance to interview @MattKap from @LABSworks about Lovish, one of the most surprising retro-style games Iβve played recently.
If you enjoy 8-bit inspired games, this is worth checking out π
https://t.co/EUINmbhnHS
#indiedev#gamedev#retrogaming
I'm looking for a background pixel artist that is open for a few days of work right away! Style: 16-bit, cartoony, no AI. Please reply to this thread (or DM) with portfolio links :D. Thanks!
in 10 minutes, PhantasyPTGS and Firedfalcon will be racing to the end in "Astalon: Tears of the Earth" as part of SpeedrunsPeru! Check it out here (en espanol):
https://t.co/GCUcgE63PG
@LeeorV I'm afraid the conversation hasn't been brought up at all in about a decade π. Another thing is that the engine that CitD1 was made with (and my inexperience at the time) means that the game also doesn't have a map, proper gamepad support, localizations, or a proper pause.